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#include <stddef.h>#include <inttypes.h>Go to the source code of this file.
Functions | |
| typedef | void (APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red |
| typedef | GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id) |
| typedef | GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void) |
| typedef | GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program |
| typedef | GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname) |
| typedef | GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target) |
| typedef | GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition |
| typedef | GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program |
| typedef | GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(GLvoid *vdpSurface |
Macro Definition Documentation
◆ APIENTRY
◆ APIENTRYP
◆ GL_1PASS_EXT
◆ GL_1PASS_SGIS
◆ GL_2PASS_0_EXT
◆ GL_2PASS_0_SGIS
◆ GL_2PASS_1_EXT
◆ GL_2PASS_1_SGIS
◆ GL_2X_BIT_ATI
◆ GL_3DFX_multisample
◆ GL_3DFX_tbuffer
◆ GL_3DFX_texture_compression_FXT1
◆ GL_422_AVERAGE_EXT
◆ GL_422_EXT
◆ GL_422_REV_AVERAGE_EXT
◆ GL_422_REV_EXT
◆ GL_4PASS_0_EXT
◆ GL_4PASS_0_SGIS
◆ GL_4PASS_1_EXT
◆ GL_4PASS_1_SGIS
◆ GL_4PASS_2_EXT
◆ GL_4PASS_2_SGIS
◆ GL_4PASS_3_EXT
◆ GL_4PASS_3_SGIS
◆ GL_4X_BIT_ATI
◆ GL_8X_BIT_ATI
◆ GL_ABGR_EXT
◆ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
◆ GL_ACTIVE_ATTRIBUTES
◆ GL_ACTIVE_PROGRAM
◆ GL_ACTIVE_PROGRAM_EXT
◆ GL_ACTIVE_STENCIL_FACE_EXT
◆ GL_ACTIVE_SUBROUTINE_MAX_LENGTH
◆ GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
◆ GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
◆ GL_ACTIVE_SUBROUTINE_UNIFORMS
◆ GL_ACTIVE_SUBROUTINES
◆ GL_ACTIVE_TEXTURE
◆ GL_ACTIVE_TEXTURE_ARB
◆ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
◆ GL_ACTIVE_UNIFORM_BLOCKS
◆ GL_ACTIVE_UNIFORM_MAX_LENGTH
◆ GL_ACTIVE_UNIFORMS
◆ GL_ACTIVE_VARYING_MAX_LENGTH_NV
◆ GL_ACTIVE_VARYINGS_NV
◆ GL_ACTIVE_VERTEX_UNITS_ARB
◆ GL_ADD_ATI
◆ GL_ADD_SIGNED
◆ GL_ADD_SIGNED_ARB
◆ GL_ADD_SIGNED_EXT
◆ GL_ALIASED_LINE_WIDTH_RANGE
◆ GL_ALIASED_POINT_SIZE_RANGE
◆ GL_ALL_BARRIER_BITS_EXT
◆ GL_ALL_COMPLETED_NV
◆ GL_ALL_SHADER_BITS
◆ GL_ALLOW_DRAW_FRG_HINT_PGI
◆ GL_ALLOW_DRAW_MEM_HINT_PGI
◆ GL_ALLOW_DRAW_OBJ_HINT_PGI
◆ GL_ALLOW_DRAW_WIN_HINT_PGI
◆ GL_ALPHA12_EXT
◆ GL_ALPHA16_EXT
◆ GL_ALPHA16_SNORM
◆ GL_ALPHA16F_ARB
◆ GL_ALPHA16I_EXT
◆ GL_ALPHA16UI_EXT
◆ GL_ALPHA32F_ARB
◆ GL_ALPHA32I_EXT
◆ GL_ALPHA32UI_EXT
◆ GL_ALPHA4_EXT
◆ GL_ALPHA8_EXT
◆ GL_ALPHA8_SNORM
◆ GL_ALPHA8I_EXT
◆ GL_ALPHA8UI_EXT
◆ GL_ALPHA_FLOAT16_APPLE
◆ GL_ALPHA_FLOAT16_ATI
◆ GL_ALPHA_FLOAT32_APPLE
◆ GL_ALPHA_FLOAT32_ATI
◆ GL_ALPHA_INTEGER
◆ GL_ALPHA_INTEGER_EXT
◆ GL_ALPHA_MAX_CLAMP_INGR
◆ GL_ALPHA_MAX_SGIX
◆ GL_ALPHA_MIN_CLAMP_INGR
◆ GL_ALPHA_MIN_SGIX
◆ GL_ALPHA_SNORM
◆ GL_ALREADY_SIGNALED
◆ GL_ALWAYS_FAST_HINT_PGI
◆ GL_ALWAYS_SOFT_HINT_PGI
◆ GL_AMD_conservative_depth
◆ GL_AMD_debug_output
◆ GL_AMD_draw_buffers_blend
◆ GL_AMD_name_gen_delete
◆ GL_AMD_performance_monitor
◆ GL_AMD_seamless_cubemap_per_texture
◆ GL_AMD_shader_stencil_export
◆ GL_AMD_texture_texture4
◆ GL_AMD_transform_feedback3_lines_triangles
◆ GL_AMD_vertex_shader_tesselator
◆ GL_ANY_SAMPLES_PASSED
◆ GL_APPLE_aux_depth_stencil
◆ GL_APPLE_client_storage
◆ GL_APPLE_element_array
◆ GL_APPLE_fence
◆ GL_APPLE_float_pixels
◆ GL_APPLE_flush_buffer_range
◆ GL_APPLE_object_purgeable
◆ GL_APPLE_rgb_422
◆ GL_APPLE_row_bytes
◆ GL_APPLE_specular_vector
◆ GL_APPLE_texture_range
◆ GL_APPLE_transform_hint
◆ GL_APPLE_vertex_array_object
◆ GL_APPLE_vertex_array_range
◆ GL_APPLE_vertex_program_evaluators
◆ GL_APPLE_ycbcr_422
◆ GL_ARB_blend_func_extended
◆ GL_ARB_cl_event
◆ GL_ARB_color_buffer_float
◆ GL_ARB_compatibility
◆ GL_ARB_copy_buffer
◆ GL_ARB_debug_output
◆ GL_ARB_depth_buffer_float
◆ GL_ARB_depth_clamp
◆ GL_ARB_depth_texture
◆ GL_ARB_draw_buffers
◆ GL_ARB_draw_buffers_blend
◆ GL_ARB_draw_elements_base_vertex
◆ GL_ARB_draw_indirect
◆ GL_ARB_draw_instanced
◆ GL_ARB_ES2_compatibility
◆ GL_ARB_explicit_attrib_location
◆ GL_ARB_fragment_coord_conventions
◆ GL_ARB_fragment_program
◆ GL_ARB_fragment_program_shadow
◆ GL_ARB_fragment_shader
◆ GL_ARB_framebuffer_object
◆ GL_ARB_framebuffer_sRGB
◆ GL_ARB_geometry_shader4
◆ GL_ARB_get_program_binary
◆ GL_ARB_gpu_shader5
◆ GL_ARB_gpu_shader_fp64
◆ GL_ARB_half_float_pixel
◆ GL_ARB_half_float_vertex
◆ GL_ARB_instanced_arrays
◆ GL_ARB_map_buffer_range
◆ GL_ARB_matrix_palette
◆ GL_ARB_multisample
◆ GL_ARB_multitexture
◆ GL_ARB_occlusion_query
◆ GL_ARB_occlusion_query2
◆ GL_ARB_pixel_buffer_object
◆ GL_ARB_point_parameters
◆ GL_ARB_point_sprite
◆ GL_ARB_provoking_vertex
◆ GL_ARB_robustness
◆ GL_ARB_sample_shading
◆ GL_ARB_sampler_objects
◆ GL_ARB_seamless_cube_map
◆ GL_ARB_separate_shader_objects
◆ GL_ARB_shader_objects
◆ GL_ARB_shader_stencil_export
◆ GL_ARB_shader_subroutine
◆ GL_ARB_shader_texture_lod
◆ GL_ARB_shading_language_100
◆ GL_ARB_shading_language_include
◆ GL_ARB_shadow
◆ GL_ARB_shadow_ambient
◆ GL_ARB_sync
◆ GL_ARB_tessellation_shader
◆ GL_ARB_texture_border_clamp
◆ GL_ARB_texture_buffer_object
◆ GL_ARB_texture_buffer_object_rgb32
◆ GL_ARB_texture_compression
◆ GL_ARB_texture_compression_bptc
◆ GL_ARB_texture_compression_rgtc
◆ GL_ARB_texture_cube_map
◆ GL_ARB_texture_cube_map_array
◆ GL_ARB_texture_env_add
◆ GL_ARB_texture_env_combine
◆ GL_ARB_texture_env_crossbar
◆ GL_ARB_texture_env_dot3
◆ GL_ARB_texture_float
◆ GL_ARB_texture_gather
◆ GL_ARB_texture_mirrored_repeat
◆ GL_ARB_texture_multisample
◆ GL_ARB_texture_non_power_of_two
◆ GL_ARB_texture_query_lod
◆ GL_ARB_texture_rectangle
◆ GL_ARB_texture_rg
◆ GL_ARB_texture_rgb10_a2ui
◆ GL_ARB_texture_swizzle
◆ GL_ARB_timer_query
◆ GL_ARB_transform_feedback2
◆ GL_ARB_transform_feedback3
◆ GL_ARB_transpose_matrix
◆ GL_ARB_uniform_buffer_object
◆ GL_ARB_vertex_array_bgra
◆ GL_ARB_vertex_array_object
◆ GL_ARB_vertex_attrib_64bit
◆ GL_ARB_vertex_blend
◆ GL_ARB_vertex_buffer_object
◆ GL_ARB_vertex_program
◆ GL_ARB_vertex_shader
◆ GL_ARB_vertex_type_2_10_10_10_rev
◆ GL_ARB_viewport_array
◆ GL_ARB_window_pos
◆ GL_ARRAY_BUFFER
◆ GL_ARRAY_BUFFER_ARB
◆ GL_ARRAY_BUFFER_BINDING
◆ GL_ARRAY_BUFFER_BINDING_ARB
◆ GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
◆ GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
◆ GL_ARRAY_OBJECT_BUFFER_ATI
◆ GL_ARRAY_OBJECT_OFFSET_ATI
◆ GL_ASYNC_DRAW_PIXELS_SGIX
◆ GL_ASYNC_HISTOGRAM_SGIX
◆ GL_ASYNC_MARKER_SGIX
◆ GL_ASYNC_READ_PIXELS_SGIX
◆ GL_ASYNC_TEX_IMAGE_SGIX
◆ GL_ATI_draw_buffers
◆ GL_ATI_element_array
◆ GL_ATI_envmap_bumpmap
◆ GL_ATI_fragment_shader
◆ GL_ATI_map_object_buffer
◆ GL_ATI_meminfo
◆ GL_ATI_pixel_format_float
◆ GL_ATI_pn_triangles
◆ GL_ATI_separate_stencil
◆ GL_ATI_text_fragment_shader
◆ GL_ATI_texture_env_combine3
◆ GL_ATI_texture_float
◆ GL_ATI_texture_mirror_once
◆ GL_ATI_vertex_array_object
◆ GL_ATI_vertex_attrib_array_object
◆ GL_ATI_vertex_streams
◆ GL_ATOMIC_COUNTER_BARRIER_BIT_EXT
◆ GL_ATTACHED_SHADERS
◆ GL_ATTENUATION_EXT
◆ GL_ATTRIB_ARRAY_POINTER_NV
◆ GL_ATTRIB_ARRAY_SIZE_NV
◆ GL_ATTRIB_ARRAY_STRIDE_NV
◆ GL_ATTRIB_ARRAY_TYPE_NV
◆ GL_AUX_DEPTH_STENCIL_APPLE
◆ GL_AVERAGE_EXT
◆ GL_AVERAGE_HP
◆ GL_BACK_NORMALS_HINT_PGI
◆ GL_BACK_PRIMARY_COLOR_NV
◆ GL_BACK_SECONDARY_COLOR_NV
◆ GL_BGR
◆ GL_BGR_EXT
◆ GL_BGR_INTEGER
◆ GL_BGR_INTEGER_EXT
◆ GL_BGRA
◆ GL_BGRA_EXT
◆ GL_BGRA_INTEGER
◆ GL_BGRA_INTEGER_EXT
◆ GL_BIAS_BIT_ATI
◆ GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
◆ GL_BINORMAL_ARRAY_EXT
◆ GL_BINORMAL_ARRAY_POINTER_EXT
◆ GL_BINORMAL_ARRAY_STRIDE_EXT
◆ GL_BINORMAL_ARRAY_TYPE_EXT
◆ GL_BLEND_COLOR
◆ GL_BLEND_COLOR_EXT
◆ GL_BLEND_DST_ALPHA
◆ GL_BLEND_DST_ALPHA_EXT
◆ GL_BLEND_DST_RGB
◆ GL_BLEND_DST_RGB_EXT
◆ GL_BLEND_EQUATION
◆ GL_BLEND_EQUATION_ALPHA
◆ GL_BLEND_EQUATION_ALPHA_EXT
◆ GL_BLEND_EQUATION_EXT
◆ GL_BLEND_EQUATION_RGB
◆ GL_BLEND_EQUATION_RGB_EXT
◆ GL_BLEND_SRC_ALPHA
◆ GL_BLEND_SRC_ALPHA_EXT
◆ GL_BLEND_SRC_RGB
◆ GL_BLEND_SRC_RGB_EXT
◆ GL_BLUE_BIT_ATI
◆ GL_BLUE_INTEGER
◆ GL_BLUE_INTEGER_EXT
◆ GL_BLUE_MAX_CLAMP_INGR
◆ GL_BLUE_MIN_CLAMP_INGR
◆ GL_BOOL
◆ GL_BOOL_ARB
◆ GL_BOOL_VEC2
◆ GL_BOOL_VEC2_ARB
◆ GL_BOOL_VEC3
◆ GL_BOOL_VEC3_ARB
◆ GL_BOOL_VEC4
◆ GL_BOOL_VEC4_ARB
◆ GL_BUFFER_ACCESS
◆ GL_BUFFER_ACCESS_ARB
◆ GL_BUFFER_ACCESS_FLAGS
◆ GL_BUFFER_FLUSHING_UNMAP_APPLE
◆ GL_BUFFER_GPU_ADDRESS_NV
◆ GL_BUFFER_MAP_LENGTH
◆ GL_BUFFER_MAP_OFFSET
◆ GL_BUFFER_MAP_POINTER
◆ GL_BUFFER_MAP_POINTER_ARB
◆ GL_BUFFER_MAPPED
◆ GL_BUFFER_MAPPED_ARB
◆ GL_BUFFER_OBJECT_APPLE
◆ GL_BUFFER_SERIALIZED_MODIFY_APPLE
◆ GL_BUFFER_SIZE
◆ GL_BUFFER_SIZE_ARB
◆ GL_BUFFER_UPDATE_BARRIER_BIT_EXT
◆ GL_BUFFER_USAGE
◆ GL_BUFFER_USAGE_ARB
◆ GL_BUMP_ENVMAP_ATI
◆ GL_BUMP_NUM_TEX_UNITS_ATI
◆ GL_BUMP_ROT_MATRIX_ATI
◆ GL_BUMP_ROT_MATRIX_SIZE_ATI
◆ GL_BUMP_TARGET_ATI
◆ GL_BUMP_TEX_UNITS_ATI
◆ GL_CALLIGRAPHIC_FRAGMENT_SGIX
◆ GL_CLAMP_FRAGMENT_COLOR
◆ GL_CLAMP_FRAGMENT_COLOR_ARB
◆ GL_CLAMP_READ_COLOR
◆ GL_CLAMP_READ_COLOR_ARB
◆ GL_CLAMP_TO_BORDER
◆ GL_CLAMP_TO_BORDER_ARB
◆ GL_CLAMP_TO_BORDER_SGIS
◆ GL_CLAMP_TO_EDGE
◆ GL_CLAMP_TO_EDGE_SGIS
◆ GL_CLAMP_VERTEX_COLOR
◆ GL_CLAMP_VERTEX_COLOR_ARB
◆ GL_CLIENT_ACTIVE_TEXTURE
◆ GL_CLIENT_ACTIVE_TEXTURE_ARB
◆ GL_CLIP_DISTANCE0
◆ GL_CLIP_DISTANCE1
◆ GL_CLIP_DISTANCE2
◆ GL_CLIP_DISTANCE3
◆ GL_CLIP_DISTANCE4
◆ GL_CLIP_DISTANCE5
◆ GL_CLIP_DISTANCE6
◆ GL_CLIP_DISTANCE7
◆ GL_CLIP_DISTANCE_NV
◆ GL_CLIP_FAR_HINT_PGI
◆ GL_CLIP_NEAR_HINT_PGI
◆ GL_CLIP_VOLUME_CLIPPING_HINT_EXT
◆ GL_CMYK_EXT
◆ GL_CMYKA_EXT
◆ GL_CND0_ATI
◆ GL_CND_ATI
◆ GL_COLOR3_BIT_PGI
◆ GL_COLOR4_BIT_PGI
◆ GL_COLOR_ALPHA_PAIRING_ATI
◆ GL_COLOR_ARRAY_ADDRESS_NV
◆ GL_COLOR_ARRAY_BUFFER_BINDING
◆ GL_COLOR_ARRAY_BUFFER_BINDING_ARB
◆ GL_COLOR_ARRAY_COUNT_EXT
◆ GL_COLOR_ARRAY_EXT
◆ GL_COLOR_ARRAY_LENGTH_NV
◆ GL_COLOR_ARRAY_LIST_IBM
◆ GL_COLOR_ARRAY_LIST_STRIDE_IBM
◆ GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL
◆ GL_COLOR_ARRAY_POINTER_EXT
◆ GL_COLOR_ARRAY_SIZE_EXT
◆ GL_COLOR_ARRAY_STRIDE_EXT
◆ GL_COLOR_ARRAY_TYPE_EXT
◆ GL_COLOR_ATTACHMENT0
◆ GL_COLOR_ATTACHMENT0_EXT
◆ GL_COLOR_ATTACHMENT1
◆ GL_COLOR_ATTACHMENT10
◆ GL_COLOR_ATTACHMENT10_EXT
◆ GL_COLOR_ATTACHMENT11
◆ GL_COLOR_ATTACHMENT11_EXT
◆ GL_COLOR_ATTACHMENT12
◆ GL_COLOR_ATTACHMENT12_EXT
◆ GL_COLOR_ATTACHMENT13
◆ GL_COLOR_ATTACHMENT13_EXT
◆ GL_COLOR_ATTACHMENT14
◆ GL_COLOR_ATTACHMENT14_EXT
◆ GL_COLOR_ATTACHMENT15
◆ GL_COLOR_ATTACHMENT15_EXT
◆ GL_COLOR_ATTACHMENT1_EXT
◆ GL_COLOR_ATTACHMENT2
◆ GL_COLOR_ATTACHMENT2_EXT
◆ GL_COLOR_ATTACHMENT3
◆ GL_COLOR_ATTACHMENT3_EXT
◆ GL_COLOR_ATTACHMENT4
◆ GL_COLOR_ATTACHMENT4_EXT
◆ GL_COLOR_ATTACHMENT5
◆ GL_COLOR_ATTACHMENT5_EXT
◆ GL_COLOR_ATTACHMENT6
◆ GL_COLOR_ATTACHMENT6_EXT
◆ GL_COLOR_ATTACHMENT7
◆ GL_COLOR_ATTACHMENT7_EXT
◆ GL_COLOR_ATTACHMENT8
◆ GL_COLOR_ATTACHMENT8_EXT
◆ GL_COLOR_ATTACHMENT9
◆ GL_COLOR_ATTACHMENT9_EXT
◆ GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI
◆ GL_COLOR_FLOAT_APPLE
◆ GL_COLOR_INDEX12_EXT
◆ GL_COLOR_INDEX16_EXT
◆ GL_COLOR_INDEX1_EXT
◆ GL_COLOR_INDEX2_EXT
◆ GL_COLOR_INDEX4_EXT
◆ GL_COLOR_INDEX8_EXT
◆ GL_COLOR_MATRIX
◆ GL_COLOR_MATRIX_SGI
◆ GL_COLOR_MATRIX_STACK_DEPTH
◆ GL_COLOR_MATRIX_STACK_DEPTH_SGI
◆ GL_COLOR_SAMPLES_NV
◆ GL_COLOR_SUM
◆ GL_COLOR_SUM_ARB
◆ GL_COLOR_SUM_CLAMP_NV
◆ GL_COLOR_SUM_EXT
◆ GL_COLOR_TABLE
◆ GL_COLOR_TABLE_ALPHA_SIZE
◆ GL_COLOR_TABLE_ALPHA_SIZE_SGI
◆ GL_COLOR_TABLE_BIAS
◆ GL_COLOR_TABLE_BIAS_SGI
◆ GL_COLOR_TABLE_BLUE_SIZE
◆ GL_COLOR_TABLE_BLUE_SIZE_SGI
◆ GL_COLOR_TABLE_FORMAT
◆ GL_COLOR_TABLE_FORMAT_SGI
◆ GL_COLOR_TABLE_GREEN_SIZE
◆ GL_COLOR_TABLE_GREEN_SIZE_SGI
◆ GL_COLOR_TABLE_INTENSITY_SIZE
◆ GL_COLOR_TABLE_INTENSITY_SIZE_SGI
◆ GL_COLOR_TABLE_LUMINANCE_SIZE
◆ GL_COLOR_TABLE_LUMINANCE_SIZE_SGI
◆ GL_COLOR_TABLE_RED_SIZE
◆ GL_COLOR_TABLE_RED_SIZE_SGI
◆ GL_COLOR_TABLE_SCALE
◆ GL_COLOR_TABLE_SCALE_SGI
◆ GL_COLOR_TABLE_SGI
◆ GL_COLOR_TABLE_WIDTH
◆ GL_COLOR_TABLE_WIDTH_SGI
◆ GL_COMBINE
◆ GL_COMBINE4_NV
◆ GL_COMBINE_ALPHA
◆ GL_COMBINE_ALPHA_ARB
◆ GL_COMBINE_ALPHA_EXT
◆ GL_COMBINE_ARB
◆ GL_COMBINE_EXT
◆ GL_COMBINE_RGB
◆ GL_COMBINE_RGB_ARB
◆ GL_COMBINE_RGB_EXT
◆ GL_COMBINER0_NV
◆ GL_COMBINER1_NV
◆ GL_COMBINER2_NV
◆ GL_COMBINER3_NV
◆ GL_COMBINER4_NV
◆ GL_COMBINER5_NV
◆ GL_COMBINER6_NV
◆ GL_COMBINER7_NV
◆ GL_COMBINER_AB_DOT_PRODUCT_NV
◆ GL_COMBINER_AB_OUTPUT_NV
◆ GL_COMBINER_BIAS_NV
◆ GL_COMBINER_CD_DOT_PRODUCT_NV
◆ GL_COMBINER_CD_OUTPUT_NV
◆ GL_COMBINER_COMPONENT_USAGE_NV
◆ GL_COMBINER_INPUT_NV
◆ GL_COMBINER_MAPPING_NV
◆ GL_COMBINER_MUX_SUM_NV
◆ GL_COMBINER_SCALE_NV
◆ GL_COMBINER_SUM_OUTPUT_NV
◆ GL_COMMAND_BARRIER_BIT_EXT
◆ GL_COMP_BIT_ATI
◆ GL_COMPARE_R_TO_TEXTURE
◆ GL_COMPARE_R_TO_TEXTURE_ARB
◆ GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT
◆ GL_COMPARE_REF_TO_TEXTURE
◆ GL_COMPATIBLE_SUBROUTINES
◆ GL_COMPILE_STATUS
◆ GL_COMPRESSED_ALPHA
◆ GL_COMPRESSED_ALPHA_ARB
◆ GL_COMPRESSED_INTENSITY
◆ GL_COMPRESSED_INTENSITY_ARB
◆ GL_COMPRESSED_LUMINANCE
◆ GL_COMPRESSED_LUMINANCE_ALPHA
◆ GL_COMPRESSED_LUMINANCE_ALPHA_ARB
◆ GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
◆ GL_COMPRESSED_LUMINANCE_ARB
◆ GL_COMPRESSED_LUMINANCE_LATC1_EXT
◆ GL_COMPRESSED_RED
◆ GL_COMPRESSED_RED_GREEN_RGTC2_EXT
◆ GL_COMPRESSED_RED_RGTC1
◆ GL_COMPRESSED_RED_RGTC1_EXT
◆ GL_COMPRESSED_RG
◆ GL_COMPRESSED_RG_RGTC2
◆ GL_COMPRESSED_RGB
◆ GL_COMPRESSED_RGB_ARB
◆ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
◆ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
◆ GL_COMPRESSED_RGB_FXT1_3DFX
◆ GL_COMPRESSED_RGB_S3TC_DXT1_EXT
◆ GL_COMPRESSED_RGBA
◆ GL_COMPRESSED_RGBA_ARB
◆ GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
◆ GL_COMPRESSED_RGBA_FXT1_3DFX
◆ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
◆ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
◆ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
◆ GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
| #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 |
◆ GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
◆ GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
◆ GL_COMPRESSED_SIGNED_RED_RGTC1
◆ GL_COMPRESSED_SIGNED_RED_RGTC1_EXT
◆ GL_COMPRESSED_SIGNED_RG_RGTC2
◆ GL_COMPRESSED_SLUMINANCE
◆ GL_COMPRESSED_SLUMINANCE_ALPHA
◆ GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
◆ GL_COMPRESSED_SLUMINANCE_EXT
◆ GL_COMPRESSED_SRGB
◆ GL_COMPRESSED_SRGB_ALPHA
◆ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
◆ GL_COMPRESSED_SRGB_ALPHA_EXT
◆ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
◆ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
◆ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
◆ GL_COMPRESSED_SRGB_EXT
◆ GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
◆ GL_COMPRESSED_TEXTURE_FORMATS
◆ GL_COMPRESSED_TEXTURE_FORMATS_ARB
◆ GL_CON_0_ATI
◆ GL_CON_10_ATI
◆ GL_CON_11_ATI
◆ GL_CON_12_ATI
◆ GL_CON_13_ATI
◆ GL_CON_14_ATI
◆ GL_CON_15_ATI
◆ GL_CON_16_ATI
◆ GL_CON_17_ATI
◆ GL_CON_18_ATI
◆ GL_CON_19_ATI
◆ GL_CON_1_ATI
◆ GL_CON_20_ATI
◆ GL_CON_21_ATI
◆ GL_CON_22_ATI
◆ GL_CON_23_ATI
◆ GL_CON_24_ATI
◆ GL_CON_25_ATI
◆ GL_CON_26_ATI
◆ GL_CON_27_ATI
◆ GL_CON_28_ATI
◆ GL_CON_29_ATI
◆ GL_CON_2_ATI
◆ GL_CON_30_ATI
◆ GL_CON_31_ATI
◆ GL_CON_3_ATI
◆ GL_CON_4_ATI
◆ GL_CON_5_ATI
◆ GL_CON_6_ATI
◆ GL_CON_7_ATI
◆ GL_CON_8_ATI
◆ GL_CON_9_ATI
◆ GL_CONDITION_SATISFIED
◆ GL_CONSERVE_MEMORY_HINT_PGI
◆ GL_CONST_EYE_NV
◆ GL_CONSTANT
◆ GL_CONSTANT_ALPHA
◆ GL_CONSTANT_ALPHA_EXT
◆ GL_CONSTANT_ARB
◆ GL_CONSTANT_BORDER
◆ GL_CONSTANT_BORDER_HP
◆ GL_CONSTANT_COLOR
◆ GL_CONSTANT_COLOR0_NV
◆ GL_CONSTANT_COLOR1_NV
◆ GL_CONSTANT_COLOR_EXT
◆ GL_CONSTANT_EXT
◆ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
◆ GL_CONTEXT_CORE_PROFILE_BIT
◆ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
◆ GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
◆ GL_CONTEXT_FLAGS
◆ GL_CONTEXT_PROFILE_MASK
◆ GL_CONTINUOUS_AMD
◆ GL_CONVOLUTION_1D
◆ GL_CONVOLUTION_1D_EXT
◆ GL_CONVOLUTION_2D
◆ GL_CONVOLUTION_2D_EXT
◆ GL_CONVOLUTION_BORDER_COLOR
◆ GL_CONVOLUTION_BORDER_COLOR_HP
◆ GL_CONVOLUTION_BORDER_MODE
◆ GL_CONVOLUTION_BORDER_MODE_EXT
◆ GL_CONVOLUTION_FILTER_BIAS
◆ GL_CONVOLUTION_FILTER_BIAS_EXT
◆ GL_CONVOLUTION_FILTER_SCALE
◆ GL_CONVOLUTION_FILTER_SCALE_EXT
◆ GL_CONVOLUTION_FORMAT
◆ GL_CONVOLUTION_FORMAT_EXT
◆ GL_CONVOLUTION_HEIGHT
◆ GL_CONVOLUTION_HEIGHT_EXT
◆ GL_CONVOLUTION_HINT_SGIX
◆ GL_CONVOLUTION_WIDTH
◆ GL_CONVOLUTION_WIDTH_EXT
◆ GL_COORD_REPLACE
◆ GL_COORD_REPLACE_ARB
◆ GL_COORD_REPLACE_NV
◆ GL_COPY_READ_BUFFER
◆ GL_COPY_WRITE_BUFFER
◆ GL_COUNTER_RANGE_AMD
◆ GL_COUNTER_TYPE_AMD
◆ GL_COVERAGE_SAMPLES_NV
◆ GL_CUBIC_EXT
◆ GL_CUBIC_HP
◆ GL_CULL_FRAGMENT_NV
◆ GL_CULL_MODES_NV
◆ GL_CULL_VERTEX_EXT
◆ GL_CULL_VERTEX_EYE_POSITION_EXT
◆ GL_CULL_VERTEX_IBM
◆ GL_CULL_VERTEX_OBJECT_POSITION_EXT
◆ GL_CURRENT_ATTRIB_NV
◆ GL_CURRENT_BINORMAL_EXT
◆ GL_CURRENT_FOG_COORD
◆ GL_CURRENT_FOG_COORDINATE
◆ GL_CURRENT_FOG_COORDINATE_EXT
◆ GL_CURRENT_MATRIX_ARB
◆ GL_CURRENT_MATRIX_INDEX_ARB
◆ GL_CURRENT_MATRIX_NV
◆ GL_CURRENT_MATRIX_STACK_DEPTH_ARB
◆ GL_CURRENT_MATRIX_STACK_DEPTH_NV
◆ GL_CURRENT_OCCLUSION_QUERY_ID_NV
◆ GL_CURRENT_PALETTE_MATRIX_ARB
◆ GL_CURRENT_PROGRAM
◆ GL_CURRENT_QUERY
◆ GL_CURRENT_QUERY_ARB
◆ GL_CURRENT_RASTER_NORMAL_SGIX
◆ GL_CURRENT_RASTER_SECONDARY_COLOR
◆ GL_CURRENT_SECONDARY_COLOR
◆ GL_CURRENT_SECONDARY_COLOR_EXT
◆ GL_CURRENT_TANGENT_EXT
◆ GL_CURRENT_TIME_NV
◆ GL_CURRENT_VERTEX_ATTRIB
◆ GL_CURRENT_VERTEX_ATTRIB_ARB
◆ GL_CURRENT_VERTEX_EXT
◆ GL_CURRENT_VERTEX_WEIGHT_EXT
◆ GL_CURRENT_WEIGHT_ARB
◆ GL_DATA_BUFFER_AMD
◆ GL_DEBUG_CALLBACK_FUNCTION_ARB
◆ GL_DEBUG_CALLBACK_USER_PARAM_ARB
◆ GL_DEBUG_CATEGORY_API_ERROR_AMD
◆ GL_DEBUG_CATEGORY_APPLICATION_AMD
◆ GL_DEBUG_CATEGORY_DEPRECATION_AMD
◆ GL_DEBUG_CATEGORY_OTHER_AMD
◆ GL_DEBUG_CATEGORY_PERFORMANCE_AMD
◆ GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
◆ GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
◆ GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
◆ GL_DEBUG_LOGGED_MESSAGES_AMD
◆ GL_DEBUG_LOGGED_MESSAGES_ARB
◆ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
◆ GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
◆ GL_DEBUG_SEVERITY_HIGH_AMD
◆ GL_DEBUG_SEVERITY_HIGH_ARB
◆ GL_DEBUG_SEVERITY_LOW_AMD
◆ GL_DEBUG_SEVERITY_LOW_ARB
◆ GL_DEBUG_SEVERITY_MEDIUM_AMD
◆ GL_DEBUG_SEVERITY_MEDIUM_ARB
◆ GL_DEBUG_SOURCE_API_ARB
◆ GL_DEBUG_SOURCE_APPLICATION_ARB
◆ GL_DEBUG_SOURCE_OTHER_ARB
◆ GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
◆ GL_DEBUG_SOURCE_THIRD_PARTY_ARB
◆ GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
◆ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
◆ GL_DEBUG_TYPE_ERROR_ARB
◆ GL_DEBUG_TYPE_OTHER_ARB
◆ GL_DEBUG_TYPE_PERFORMANCE_ARB
◆ GL_DEBUG_TYPE_PORTABILITY_ARB
◆ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
◆ GL_DECR_WRAP
◆ GL_DECR_WRAP_EXT
◆ GL_DEFORMATIONS_MASK_SGIX
◆ GL_DELETE_STATUS
◆ GL_DEPENDENT_AR_TEXTURE_2D_NV
◆ GL_DEPENDENT_GB_TEXTURE_2D_NV
◆ GL_DEPENDENT_HILO_TEXTURE_2D_NV
◆ GL_DEPENDENT_RGB_TEXTURE_3D_NV
◆ GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
◆ GL_DEPTH24_STENCIL8
◆ GL_DEPTH24_STENCIL8_EXT
◆ GL_DEPTH32F_STENCIL8
◆ GL_DEPTH32F_STENCIL8_NV
◆ GL_DEPTH_ATTACHMENT
◆ GL_DEPTH_ATTACHMENT_EXT
◆ GL_DEPTH_BOUNDS_EXT
◆ GL_DEPTH_BOUNDS_TEST_EXT
◆ GL_DEPTH_BUFFER
◆ GL_DEPTH_BUFFER_FLOAT_MODE_NV
◆ GL_DEPTH_CLAMP
◆ GL_DEPTH_CLAMP_NV
◆ GL_DEPTH_COMPONENT16
◆ GL_DEPTH_COMPONENT16_ARB
◆ GL_DEPTH_COMPONENT16_SGIX
◆ GL_DEPTH_COMPONENT24
◆ GL_DEPTH_COMPONENT24_ARB
◆ GL_DEPTH_COMPONENT24_SGIX
◆ GL_DEPTH_COMPONENT32
◆ GL_DEPTH_COMPONENT32_ARB
◆ GL_DEPTH_COMPONENT32_SGIX
◆ GL_DEPTH_COMPONENT32F
◆ GL_DEPTH_COMPONENT32F_NV
◆ GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX
◆ GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX
◆ GL_DEPTH_PASS_INSTRUMENT_SGIX
◆ GL_DEPTH_STENCIL
◆ GL_DEPTH_STENCIL_ATTACHMENT
◆ GL_DEPTH_STENCIL_EXT
◆ GL_DEPTH_STENCIL_NV
◆ GL_DEPTH_STENCIL_TO_BGRA_NV
◆ GL_DEPTH_STENCIL_TO_RGBA_NV
◆ GL_DEPTH_TEXTURE_MODE
◆ GL_DEPTH_TEXTURE_MODE_ARB
◆ GL_DETAIL_TEXTURE_2D_BINDING_SGIS
◆ GL_DETAIL_TEXTURE_2D_SGIS
◆ GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS
◆ GL_DETAIL_TEXTURE_LEVEL_SGIS
◆ GL_DETAIL_TEXTURE_MODE_SGIS
◆ GL_DISCARD_ATI
◆ GL_DISCARD_NV
◆ GL_DISCRETE_AMD
◆ GL_DISTANCE_ATTENUATION_EXT
◆ GL_DISTANCE_ATTENUATION_SGIS
◆ GL_DOT2_ADD_ATI
◆ GL_DOT3_ATI
◆ GL_DOT3_RGB
◆ GL_DOT3_RGB_ARB
◆ GL_DOT3_RGB_EXT
◆ GL_DOT3_RGBA
◆ GL_DOT3_RGBA_ARB
◆ GL_DOT3_RGBA_EXT
◆ GL_DOT4_ATI
◆ GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
◆ GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
| #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 |
◆ GL_DOT_PRODUCT_DEPTH_REPLACE_NV
◆ GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
◆ GL_DOT_PRODUCT_NV
◆ GL_DOT_PRODUCT_PASS_THROUGH_NV
◆ GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
◆ GL_DOT_PRODUCT_TEXTURE_1D_NV
◆ GL_DOT_PRODUCT_TEXTURE_2D_NV
◆ GL_DOT_PRODUCT_TEXTURE_3D_NV
◆ GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
◆ GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
◆ GL_DOUBLE_MAT2
◆ GL_DOUBLE_MAT2_EXT
◆ GL_DOUBLE_MAT2x3
◆ GL_DOUBLE_MAT2x3_EXT
◆ GL_DOUBLE_MAT2x4
◆ GL_DOUBLE_MAT2x4_EXT
◆ GL_DOUBLE_MAT3
◆ GL_DOUBLE_MAT3_EXT
◆ GL_DOUBLE_MAT3x2
◆ GL_DOUBLE_MAT3x2_EXT
◆ GL_DOUBLE_MAT3x4
◆ GL_DOUBLE_MAT3x4_EXT
◆ GL_DOUBLE_MAT4
◆ GL_DOUBLE_MAT4_EXT
◆ GL_DOUBLE_MAT4x2
◆ GL_DOUBLE_MAT4x2_EXT
◆ GL_DOUBLE_MAT4x3
◆ GL_DOUBLE_MAT4x3_EXT
◆ GL_DOUBLE_VEC2
◆ GL_DOUBLE_VEC2_EXT
◆ GL_DOUBLE_VEC3
◆ GL_DOUBLE_VEC3_EXT
◆ GL_DOUBLE_VEC4
◆ GL_DOUBLE_VEC4_EXT
◆ GL_DRAW_BUFFER0
◆ GL_DRAW_BUFFER0_ARB
◆ GL_DRAW_BUFFER0_ATI
◆ GL_DRAW_BUFFER1
◆ GL_DRAW_BUFFER10
◆ GL_DRAW_BUFFER10_ARB
◆ GL_DRAW_BUFFER10_ATI
◆ GL_DRAW_BUFFER11
◆ GL_DRAW_BUFFER11_ARB
◆ GL_DRAW_BUFFER11_ATI
◆ GL_DRAW_BUFFER12
◆ GL_DRAW_BUFFER12_ARB
◆ GL_DRAW_BUFFER12_ATI
◆ GL_DRAW_BUFFER13
◆ GL_DRAW_BUFFER13_ARB
◆ GL_DRAW_BUFFER13_ATI
◆ GL_DRAW_BUFFER14
◆ GL_DRAW_BUFFER14_ARB
◆ GL_DRAW_BUFFER14_ATI
◆ GL_DRAW_BUFFER15
◆ GL_DRAW_BUFFER15_ARB
◆ GL_DRAW_BUFFER15_ATI
◆ GL_DRAW_BUFFER1_ARB
◆ GL_DRAW_BUFFER1_ATI
◆ GL_DRAW_BUFFER2
◆ GL_DRAW_BUFFER2_ARB
◆ GL_DRAW_BUFFER2_ATI
◆ GL_DRAW_BUFFER3
◆ GL_DRAW_BUFFER3_ARB
◆ GL_DRAW_BUFFER3_ATI
◆ GL_DRAW_BUFFER4
◆ GL_DRAW_BUFFER4_ARB
◆ GL_DRAW_BUFFER4_ATI
◆ GL_DRAW_BUFFER5
◆ GL_DRAW_BUFFER5_ARB
◆ GL_DRAW_BUFFER5_ATI
◆ GL_DRAW_BUFFER6
◆ GL_DRAW_BUFFER6_ARB
◆ GL_DRAW_BUFFER6_ATI
◆ GL_DRAW_BUFFER7
◆ GL_DRAW_BUFFER7_ARB
◆ GL_DRAW_BUFFER7_ATI
◆ GL_DRAW_BUFFER8
◆ GL_DRAW_BUFFER8_ARB
◆ GL_DRAW_BUFFER8_ATI
◆ GL_DRAW_BUFFER9
◆ GL_DRAW_BUFFER9_ARB
◆ GL_DRAW_BUFFER9_ATI
◆ GL_DRAW_FRAMEBUFFER
◆ GL_DRAW_FRAMEBUFFER_BINDING
| #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING |
◆ GL_DRAW_FRAMEBUFFER_BINDING_EXT
| #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT |
◆ GL_DRAW_FRAMEBUFFER_EXT
◆ GL_DRAW_INDIRECT_ADDRESS_NV
◆ GL_DRAW_INDIRECT_BUFFER
◆ GL_DRAW_INDIRECT_BUFFER_BINDING
◆ GL_DRAW_INDIRECT_LENGTH_NV
◆ GL_DRAW_INDIRECT_UNIFIED_NV
◆ GL_DRAW_PIXELS_APPLE
◆ GL_DS_BIAS_NV
◆ GL_DS_SCALE_NV
◆ GL_DSDT8_MAG8_INTENSITY8_NV
◆ GL_DSDT8_MAG8_NV
◆ GL_DSDT8_NV
◆ GL_DSDT_MAG_INTENSITY_NV
◆ GL_DSDT_MAG_NV
◆ GL_DSDT_MAG_VIB_NV
◆ GL_DSDT_NV
◆ GL_DT_BIAS_NV
◆ GL_DT_SCALE_NV
◆ GL_DU8DV8_ATI
◆ GL_DUAL_ALPHA12_SGIS
◆ GL_DUAL_ALPHA16_SGIS
◆ GL_DUAL_ALPHA4_SGIS
◆ GL_DUAL_ALPHA8_SGIS
◆ GL_DUAL_INTENSITY12_SGIS
◆ GL_DUAL_INTENSITY16_SGIS
◆ GL_DUAL_INTENSITY4_SGIS
◆ GL_DUAL_INTENSITY8_SGIS
◆ GL_DUAL_LUMINANCE12_SGIS
◆ GL_DUAL_LUMINANCE16_SGIS
◆ GL_DUAL_LUMINANCE4_SGIS
◆ GL_DUAL_LUMINANCE8_SGIS
◆ GL_DUAL_LUMINANCE_ALPHA4_SGIS
◆ GL_DUAL_LUMINANCE_ALPHA8_SGIS
◆ GL_DUAL_TEXTURE_SELECT_SGIS
◆ GL_DUDV_ATI
◆ GL_DYNAMIC_ATI
◆ GL_DYNAMIC_COPY
◆ GL_DYNAMIC_COPY_ARB
◆ GL_DYNAMIC_DRAW
◆ GL_DYNAMIC_DRAW_ARB
◆ GL_DYNAMIC_READ
◆ GL_DYNAMIC_READ_ARB
◆ GL_E_TIMES_F_NV
◆ GL_EDGE_FLAG_ARRAY_ADDRESS_NV
◆ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
◆ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
◆ GL_EDGE_FLAG_ARRAY_COUNT_EXT
◆ GL_EDGE_FLAG_ARRAY_EXT
◆ GL_EDGE_FLAG_ARRAY_LENGTH_NV
◆ GL_EDGE_FLAG_ARRAY_LIST_IBM
◆ GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
◆ GL_EDGE_FLAG_ARRAY_POINTER_EXT
◆ GL_EDGE_FLAG_ARRAY_STRIDE_EXT
◆ GL_EDGEFLAG_BIT_PGI
◆ GL_EIGHTH_BIT_ATI
◆ GL_ELEMENT_ARRAY_ADDRESS_NV
◆ GL_ELEMENT_ARRAY_APPLE
◆ GL_ELEMENT_ARRAY_ATI
◆ GL_ELEMENT_ARRAY_BARRIER_BIT_EXT
◆ GL_ELEMENT_ARRAY_BUFFER
◆ GL_ELEMENT_ARRAY_BUFFER_ARB
◆ GL_ELEMENT_ARRAY_BUFFER_BINDING
◆ GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
◆ GL_ELEMENT_ARRAY_LENGTH_NV
◆ GL_ELEMENT_ARRAY_POINTER_APPLE
◆ GL_ELEMENT_ARRAY_POINTER_ATI
◆ GL_ELEMENT_ARRAY_TYPE_APPLE
◆ GL_ELEMENT_ARRAY_TYPE_ATI
◆ GL_ELEMENT_ARRAY_UNIFIED_NV
◆ GL_EMBOSS_CONSTANT_NV
◆ GL_EMBOSS_LIGHT_NV
◆ GL_EMBOSS_MAP_NV
◆ GL_EVAL_2D_NV
◆ GL_EVAL_FRACTIONAL_TESSELLATION_NV
◆ GL_EVAL_TRIANGULAR_2D_NV
◆ GL_EVAL_VERTEX_ATTRIB0_NV
◆ GL_EVAL_VERTEX_ATTRIB10_NV
◆ GL_EVAL_VERTEX_ATTRIB11_NV
◆ GL_EVAL_VERTEX_ATTRIB12_NV
◆ GL_EVAL_VERTEX_ATTRIB13_NV
◆ GL_EVAL_VERTEX_ATTRIB14_NV
◆ GL_EVAL_VERTEX_ATTRIB15_NV
◆ GL_EVAL_VERTEX_ATTRIB1_NV
◆ GL_EVAL_VERTEX_ATTRIB2_NV
◆ GL_EVAL_VERTEX_ATTRIB3_NV
◆ GL_EVAL_VERTEX_ATTRIB4_NV
◆ GL_EVAL_VERTEX_ATTRIB5_NV
◆ GL_EVAL_VERTEX_ATTRIB6_NV
◆ GL_EVAL_VERTEX_ATTRIB7_NV
◆ GL_EVAL_VERTEX_ATTRIB8_NV
◆ GL_EVAL_VERTEX_ATTRIB9_NV
◆ GL_EXPAND_NEGATE_NV
◆ GL_EXPAND_NORMAL_NV
◆ GL_EXT_422_pixels
◆ GL_EXT_abgr
◆ GL_EXT_bgra
◆ GL_EXT_bindable_uniform
◆ GL_EXT_blend_color
◆ GL_EXT_blend_equation_separate
◆ GL_EXT_blend_func_separate
◆ GL_EXT_blend_logic_op
◆ GL_EXT_blend_minmax
◆ GL_EXT_blend_subtract
◆ GL_EXT_clip_volume_hint
◆ GL_EXT_cmyka
◆ GL_EXT_color_subtable
◆ GL_EXT_compiled_vertex_array
◆ GL_EXT_convolution
◆ GL_EXT_coordinate_frame
◆ GL_EXT_copy_texture
◆ GL_EXT_cull_vertex
◆ GL_EXT_depth_bounds_test
◆ GL_EXT_direct_state_access
◆ GL_EXT_draw_buffers2
◆ GL_EXT_draw_instanced
◆ GL_EXT_draw_range_elements
◆ GL_EXT_fog_coord
◆ GL_EXT_framebuffer_blit
◆ GL_EXT_framebuffer_multisample
◆ GL_EXT_framebuffer_object
◆ GL_EXT_framebuffer_sRGB
◆ GL_EXT_geometry_shader4
◆ GL_EXT_gpu_program_parameters
◆ GL_EXT_gpu_shader4
◆ GL_EXT_histogram
◆ GL_EXT_index_array_formats
◆ GL_EXT_index_func
◆ GL_EXT_index_material
◆ GL_EXT_index_texture
◆ GL_EXT_light_texture
◆ GL_EXT_misc_attribute
◆ GL_EXT_multi_draw_arrays
◆ GL_EXT_multisample
◆ GL_EXT_packed_depth_stencil
◆ GL_EXT_packed_float
◆ GL_EXT_packed_pixels
◆ GL_EXT_paletted_texture
◆ GL_EXT_pixel_buffer_object
◆ GL_EXT_pixel_transform
◆ GL_EXT_pixel_transform_color_table
◆ GL_EXT_point_parameters
◆ GL_EXT_polygon_offset
◆ GL_EXT_provoking_vertex
◆ GL_EXT_rescale_normal
◆ GL_EXT_secondary_color
◆ GL_EXT_separate_shader_objects
◆ GL_EXT_separate_specular_color
◆ GL_EXT_shader_image_load_store
◆ GL_EXT_shadow_funcs
◆ GL_EXT_shared_texture_palette
◆ GL_EXT_stencil_clear_tag
◆ GL_EXT_stencil_two_side
◆ GL_EXT_stencil_wrap
◆ GL_EXT_subtexture
◆ GL_EXT_texture
◆ GL_EXT_texture3D
◆ GL_EXT_texture_array
◆ GL_EXT_texture_buffer_object
◆ GL_EXT_texture_compression_latc
◆ GL_EXT_texture_compression_rgtc
◆ GL_EXT_texture_env_add
◆ GL_EXT_texture_env_combine
◆ GL_EXT_texture_env_dot3
◆ GL_EXT_texture_filter_anisotropic
◆ GL_EXT_texture_integer
◆ GL_EXT_texture_lod_bias
◆ GL_EXT_texture_mirror_clamp
◆ GL_EXT_texture_object
◆ GL_EXT_texture_perturb_normal
◆ GL_EXT_texture_shared_exponent
◆ GL_EXT_texture_snorm
◆ GL_EXT_texture_sRGB
◆ GL_EXT_texture_swizzle
◆ GL_EXT_timer_query
◆ GL_EXT_transform_feedback
◆ GL_EXT_vertex_array
◆ GL_EXT_vertex_array_bgra
◆ GL_EXT_vertex_attrib_64bit
◆ GL_EXT_vertex_shader
◆ GL_EXT_vertex_weighting
◆ GL_EYE_DISTANCE_TO_LINE_SGIS
◆ GL_EYE_DISTANCE_TO_POINT_SGIS
◆ GL_EYE_LINE_SGIS
◆ GL_EYE_PLANE_ABSOLUTE_NV
◆ GL_EYE_POINT_SGIS
◆ GL_EYE_RADIAL_NV
◆ GL_FAILURE_NV
◆ GL_FENCE_APPLE
◆ GL_FENCE_CONDITION_NV
◆ GL_FENCE_STATUS_NV
◆ GL_FIELD_LOWER_NV
◆ GL_FIELD_UPPER_NV
◆ GL_FIELDS_NV
◆ GL_FILTER4_SGIS
◆ GL_FIRST_VERTEX_CONVENTION
◆ GL_FIRST_VERTEX_CONVENTION_EXT
◆ GL_FIXED
◆ GL_FIXED_ONLY
◆ GL_FIXED_ONLY_ARB
◆ GL_FLOAT16_NV
◆ GL_FLOAT16_VEC2_NV
◆ GL_FLOAT16_VEC3_NV
◆ GL_FLOAT16_VEC4_NV
◆ GL_FLOAT_32_UNSIGNED_INT_24_8_REV
◆ GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
◆ GL_FLOAT_CLEAR_COLOR_VALUE_NV
◆ GL_FLOAT_MAT2
◆ GL_FLOAT_MAT2_ARB
◆ GL_FLOAT_MAT2x3
◆ GL_FLOAT_MAT2x4
◆ GL_FLOAT_MAT3
◆ GL_FLOAT_MAT3_ARB
◆ GL_FLOAT_MAT3x2
◆ GL_FLOAT_MAT3x4
◆ GL_FLOAT_MAT4
◆ GL_FLOAT_MAT4_ARB
◆ GL_FLOAT_MAT4x2
◆ GL_FLOAT_MAT4x3
◆ GL_FLOAT_R16_NV
◆ GL_FLOAT_R32_NV
◆ GL_FLOAT_R_NV
◆ GL_FLOAT_RG16_NV
◆ GL_FLOAT_RG32_NV
◆ GL_FLOAT_RG_NV
◆ GL_FLOAT_RGB16_NV
◆ GL_FLOAT_RGB32_NV
◆ GL_FLOAT_RGB_NV
◆ GL_FLOAT_RGBA16_NV
◆ GL_FLOAT_RGBA32_NV
◆ GL_FLOAT_RGBA_MODE_NV
◆ GL_FLOAT_RGBA_NV
◆ GL_FLOAT_VEC2
◆ GL_FLOAT_VEC2_ARB
◆ GL_FLOAT_VEC3
◆ GL_FLOAT_VEC3_ARB
◆ GL_FLOAT_VEC4
◆ GL_FLOAT_VEC4_ARB
◆ GL_FOG_COORD
◆ GL_FOG_COORD_ARRAY
◆ GL_FOG_COORD_ARRAY_ADDRESS_NV
◆ GL_FOG_COORD_ARRAY_BUFFER_BINDING
◆ GL_FOG_COORD_ARRAY_LENGTH_NV
◆ GL_FOG_COORD_ARRAY_POINTER
◆ GL_FOG_COORD_ARRAY_STRIDE
◆ GL_FOG_COORD_ARRAY_TYPE
◆ GL_FOG_COORD_SRC
◆ GL_FOG_COORDINATE
◆ GL_FOG_COORDINATE_ARRAY
◆ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
◆ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
◆ GL_FOG_COORDINATE_ARRAY_EXT
◆ GL_FOG_COORDINATE_ARRAY_LIST_IBM
◆ GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
◆ GL_FOG_COORDINATE_ARRAY_POINTER
◆ GL_FOG_COORDINATE_ARRAY_POINTER_EXT
◆ GL_FOG_COORDINATE_ARRAY_STRIDE
◆ GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
◆ GL_FOG_COORDINATE_ARRAY_TYPE
◆ GL_FOG_COORDINATE_ARRAY_TYPE_EXT
◆ GL_FOG_COORDINATE_EXT
◆ GL_FOG_COORDINATE_SOURCE
◆ GL_FOG_COORDINATE_SOURCE_EXT
◆ GL_FOG_DISTANCE_MODE_NV
◆ GL_FOG_FUNC_POINTS_SGIS
◆ GL_FOG_FUNC_SGIS
◆ GL_FOG_OFFSET_SGIX
◆ GL_FOG_OFFSET_VALUE_SGIX
◆ GL_FOG_SCALE_SGIX
◆ GL_FOG_SCALE_VALUE_SGIX
◆ GL_FOG_SPECULAR_TEXTURE_WIN
◆ GL_FORCE_BLUE_TO_ONE_NV
◆ GL_FORMAT_SUBSAMPLE_244_244_OML
◆ GL_FORMAT_SUBSAMPLE_24_24_OML
◆ GL_FRACTIONAL_EVEN
◆ GL_FRACTIONAL_ODD
◆ GL_FRAGMENT_COLOR_EXT
◆ GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX
◆ GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX
◆ GL_FRAGMENT_COLOR_MATERIAL_SGIX
◆ GL_FRAGMENT_DEPTH
◆ GL_FRAGMENT_DEPTH_EXT
◆ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
◆ GL_FRAGMENT_LIGHT0_SGIX
◆ GL_FRAGMENT_LIGHT1_SGIX
◆ GL_FRAGMENT_LIGHT2_SGIX
◆ GL_FRAGMENT_LIGHT3_SGIX
◆ GL_FRAGMENT_LIGHT4_SGIX
◆ GL_FRAGMENT_LIGHT5_SGIX
◆ GL_FRAGMENT_LIGHT6_SGIX
◆ GL_FRAGMENT_LIGHT7_SGIX
◆ GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
◆ GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
◆ GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
| #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B |
◆ GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
◆ GL_FRAGMENT_LIGHTING_SGIX
◆ GL_FRAGMENT_MATERIAL_EXT
◆ GL_FRAGMENT_NORMAL_EXT
◆ GL_FRAGMENT_PROGRAM_ARB
◆ GL_FRAGMENT_PROGRAM_BINDING_NV
◆ GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV
| #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D |
◆ GL_FRAGMENT_PROGRAM_NV
◆ GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV
◆ GL_FRAGMENT_SHADER
◆ GL_FRAGMENT_SHADER_ARB
◆ GL_FRAGMENT_SHADER_ATI
◆ GL_FRAGMENT_SHADER_BIT
◆ GL_FRAGMENT_SHADER_DERIVATIVE_HINT
◆ GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
◆ GL_FRAME_NV
◆ GL_FRAMEBUFFER
◆ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
◆ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
◆ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
◆ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
◆ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
◆ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
◆ GL_FRAMEBUFFER_ATTACHMENT_LAYERED
◆ GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
◆ GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
◆ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
◆ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 |
◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 |
◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
◆ GL_FRAMEBUFFER_BARRIER_BIT_EXT
◆ GL_FRAMEBUFFER_BINDING
◆ GL_FRAMEBUFFER_BINDING_EXT
◆ GL_FRAMEBUFFER_COMPLETE
◆ GL_FRAMEBUFFER_COMPLETE_EXT
◆ GL_FRAMEBUFFER_DEFAULT
◆ GL_FRAMEBUFFER_EXT
◆ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
◆ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
◆ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
◆ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
◆ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
◆ GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
◆ GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
◆ GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
◆ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
◆ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
◆ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
◆ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
◆ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 |
◆ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
◆ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
◆ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
◆ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
◆ GL_FRAMEBUFFER_SRGB
◆ GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
◆ GL_FRAMEBUFFER_SRGB_EXT
◆ GL_FRAMEBUFFER_UNDEFINED
◆ GL_FRAMEBUFFER_UNSUPPORTED
◆ GL_FRAMEBUFFER_UNSUPPORTED_EXT
◆ GL_FRAMEZOOM_FACTOR_SGIX
◆ GL_FRAMEZOOM_SGIX
◆ GL_FULL_RANGE_EXT
◆ GL_FULL_STIPPLE_HINT_PGI
◆ GL_FUNC_ADD
◆ GL_FUNC_ADD_EXT
◆ GL_FUNC_REVERSE_SUBTRACT
◆ GL_FUNC_REVERSE_SUBTRACT_EXT
◆ GL_FUNC_SUBTRACT
◆ GL_FUNC_SUBTRACT_EXT
◆ GL_GENERATE_MIPMAP
◆ GL_GENERATE_MIPMAP_HINT
◆ GL_GENERATE_MIPMAP_HINT_SGIS
◆ GL_GENERATE_MIPMAP_SGIS
◆ GL_GENERIC_ATTRIB_NV
◆ GL_GEOMETRY_DEFORMATION_BIT_SGIX
◆ GL_GEOMETRY_DEFORMATION_SGIX
◆ GL_GEOMETRY_INPUT_TYPE
◆ GL_GEOMETRY_INPUT_TYPE_ARB
◆ GL_GEOMETRY_INPUT_TYPE_EXT
◆ GL_GEOMETRY_OUTPUT_TYPE
◆ GL_GEOMETRY_OUTPUT_TYPE_ARB
◆ GL_GEOMETRY_OUTPUT_TYPE_EXT
◆ GL_GEOMETRY_PROGRAM_NV
◆ GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV
◆ GL_GEOMETRY_SHADER
◆ GL_GEOMETRY_SHADER_ARB
◆ GL_GEOMETRY_SHADER_BIT
◆ GL_GEOMETRY_SHADER_EXT
◆ GL_GEOMETRY_SHADER_INVOCATIONS
◆ GL_GEOMETRY_VERTICES_OUT
◆ GL_GEOMETRY_VERTICES_OUT_ARB
◆ GL_GEOMETRY_VERTICES_OUT_EXT
◆ GL_GLEXT_VERSION
◆ GL_GLOBAL_ALPHA_FACTOR_SUN
◆ GL_GLOBAL_ALPHA_SUN
◆ GL_GPU_ADDRESS_NV
◆ GL_GREEN_BIT_ATI
◆ GL_GREEN_INTEGER
◆ GL_GREEN_INTEGER_EXT
◆ GL_GREEN_MAX_CLAMP_INGR
◆ GL_GREEN_MIN_CLAMP_INGR
◆ GL_GREMEDY_frame_terminator
◆ GL_GREMEDY_string_marker
◆ GL_GUILTY_CONTEXT_RESET_ARB
◆ GL_HALF_APPLE
◆ GL_HALF_BIAS_NEGATE_NV
◆ GL_HALF_BIAS_NORMAL_NV
◆ GL_HALF_BIT_ATI
◆ GL_HALF_FLOAT
◆ GL_HALF_FLOAT_ARB
◆ GL_HALF_FLOAT_NV
◆ GL_HI_BIAS_NV
◆ GL_HI_SCALE_NV
◆ GL_HIGH_FLOAT
◆ GL_HIGH_INT
◆ GL_HILO16_NV
◆ GL_HILO8_NV
◆ GL_HILO_NV
◆ GL_HISTOGRAM
◆ GL_HISTOGRAM_ALPHA_SIZE
◆ GL_HISTOGRAM_ALPHA_SIZE_EXT
◆ GL_HISTOGRAM_BLUE_SIZE
◆ GL_HISTOGRAM_BLUE_SIZE_EXT
◆ GL_HISTOGRAM_EXT
◆ GL_HISTOGRAM_FORMAT
◆ GL_HISTOGRAM_FORMAT_EXT
◆ GL_HISTOGRAM_GREEN_SIZE
◆ GL_HISTOGRAM_GREEN_SIZE_EXT
◆ GL_HISTOGRAM_LUMINANCE_SIZE
◆ GL_HISTOGRAM_LUMINANCE_SIZE_EXT
◆ GL_HISTOGRAM_RED_SIZE
◆ GL_HISTOGRAM_RED_SIZE_EXT
◆ GL_HISTOGRAM_SINK
◆ GL_HISTOGRAM_SINK_EXT
◆ GL_HISTOGRAM_WIDTH
◆ GL_HISTOGRAM_WIDTH_EXT
◆ GL_HP_convolution_border_modes
◆ GL_HP_image_transform
◆ GL_HP_occlusion_test
◆ GL_HP_texture_lighting
◆ GL_IBM_cull_vertex
◆ GL_IBM_multimode_draw_arrays
◆ GL_IBM_rasterpos_clip
◆ GL_IBM_vertex_array_lists
◆ GL_IDENTITY_NV
◆ GL_IGNORE_BORDER_HP
◆ GL_IMAGE_1D_ARRAY_EXT
◆ GL_IMAGE_1D_EXT
◆ GL_IMAGE_2D_ARRAY_EXT
◆ GL_IMAGE_2D_EXT
◆ GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
◆ GL_IMAGE_2D_MULTISAMPLE_EXT
◆ GL_IMAGE_2D_RECT_EXT
◆ GL_IMAGE_3D_EXT
◆ GL_IMAGE_BINDING_ACCESS_EXT
◆ GL_IMAGE_BINDING_FORMAT_EXT
◆ GL_IMAGE_BINDING_LAYER_EXT
◆ GL_IMAGE_BINDING_LAYERED_EXT
◆ GL_IMAGE_BINDING_LEVEL_EXT
◆ GL_IMAGE_BINDING_NAME_EXT
◆ GL_IMAGE_BUFFER_EXT
◆ GL_IMAGE_CUBE_EXT
◆ GL_IMAGE_CUBE_MAP_ARRAY_EXT
◆ GL_IMAGE_CUBIC_WEIGHT_HP
◆ GL_IMAGE_MAG_FILTER_HP
◆ GL_IMAGE_MIN_FILTER_HP
◆ GL_IMAGE_ROTATE_ANGLE_HP
◆ GL_IMAGE_ROTATE_ORIGIN_X_HP
◆ GL_IMAGE_ROTATE_ORIGIN_Y_HP
◆ GL_IMAGE_SCALE_X_HP
◆ GL_IMAGE_SCALE_Y_HP
◆ GL_IMAGE_TRANSFORM_2D_HP
◆ GL_IMAGE_TRANSLATE_X_HP
◆ GL_IMAGE_TRANSLATE_Y_HP
◆ GL_IMPLEMENTATION_COLOR_READ_FORMAT
◆ GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
◆ GL_IMPLEMENTATION_COLOR_READ_TYPE
◆ GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
◆ GL_INCR_WRAP
◆ GL_INCR_WRAP_EXT
◆ GL_INDEX
◆ GL_INDEX_ARRAY_ADDRESS_NV
◆ GL_INDEX_ARRAY_BUFFER_BINDING
◆ GL_INDEX_ARRAY_BUFFER_BINDING_ARB
◆ GL_INDEX_ARRAY_COUNT_EXT
◆ GL_INDEX_ARRAY_EXT
◆ GL_INDEX_ARRAY_LENGTH_NV
◆ GL_INDEX_ARRAY_LIST_IBM
◆ GL_INDEX_ARRAY_LIST_STRIDE_IBM
◆ GL_INDEX_ARRAY_POINTER_EXT
◆ GL_INDEX_ARRAY_STRIDE_EXT
◆ GL_INDEX_ARRAY_TYPE_EXT
◆ GL_INDEX_BIT_PGI
◆ GL_INDEX_MATERIAL_EXT
◆ GL_INDEX_MATERIAL_FACE_EXT
◆ GL_INDEX_MATERIAL_PARAMETER_EXT
◆ GL_INDEX_TEST_EXT
◆ GL_INDEX_TEST_FUNC_EXT
◆ GL_INDEX_TEST_REF_EXT
◆ GL_INFO_LOG_LENGTH
◆ GL_INGR_blend_func_separate
◆ GL_INGR_color_clamp
◆ GL_INGR_interlace_read
◆ GL_INNOCENT_CONTEXT_RESET_ARB
◆ GL_INSTRUMENT_BUFFER_POINTER_SGIX
◆ GL_INSTRUMENT_MEASUREMENTS_SGIX
◆ GL_INT16_NV
◆ GL_INT16_VEC2_NV
◆ GL_INT16_VEC3_NV
◆ GL_INT16_VEC4_NV
◆ GL_INT64_NV
◆ GL_INT64_VEC2_NV
◆ GL_INT64_VEC3_NV
◆ GL_INT64_VEC4_NV
◆ GL_INT8_NV
◆ GL_INT8_VEC2_NV
◆ GL_INT8_VEC3_NV
◆ GL_INT8_VEC4_NV
◆ GL_INT_2_10_10_10_REV
◆ GL_INT_IMAGE_1D_ARRAY_EXT
◆ GL_INT_IMAGE_1D_EXT
◆ GL_INT_IMAGE_2D_ARRAY_EXT
◆ GL_INT_IMAGE_2D_EXT
◆ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
◆ GL_INT_IMAGE_2D_MULTISAMPLE_EXT
◆ GL_INT_IMAGE_2D_RECT_EXT
◆ GL_INT_IMAGE_3D_EXT
◆ GL_INT_IMAGE_BUFFER_EXT
◆ GL_INT_IMAGE_CUBE_EXT
◆ GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT
◆ GL_INT_SAMPLER_1D
◆ GL_INT_SAMPLER_1D_ARRAY
◆ GL_INT_SAMPLER_1D_ARRAY_EXT
◆ GL_INT_SAMPLER_1D_EXT
◆ GL_INT_SAMPLER_2D
◆ GL_INT_SAMPLER_2D_ARRAY
◆ GL_INT_SAMPLER_2D_ARRAY_EXT
◆ GL_INT_SAMPLER_2D_EXT
◆ GL_INT_SAMPLER_2D_MULTISAMPLE
◆ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
◆ GL_INT_SAMPLER_2D_RECT
◆ GL_INT_SAMPLER_2D_RECT_EXT
◆ GL_INT_SAMPLER_3D
◆ GL_INT_SAMPLER_3D_EXT
◆ GL_INT_SAMPLER_BUFFER
◆ GL_INT_SAMPLER_BUFFER_AMD
◆ GL_INT_SAMPLER_BUFFER_EXT
◆ GL_INT_SAMPLER_CUBE
◆ GL_INT_SAMPLER_CUBE_EXT
◆ GL_INT_SAMPLER_CUBE_MAP_ARRAY
◆ GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
◆ GL_INT_SAMPLER_RENDERBUFFER_NV
◆ GL_INT_VEC2
◆ GL_INT_VEC2_ARB
◆ GL_INT_VEC3
◆ GL_INT_VEC3_ARB
◆ GL_INT_VEC4
◆ GL_INT_VEC4_ARB
◆ GL_INTEL_parallel_arrays
◆ GL_INTENSITY12_EXT
◆ GL_INTENSITY16_EXT
◆ GL_INTENSITY16_SNORM
◆ GL_INTENSITY16F_ARB
◆ GL_INTENSITY16I_EXT
◆ GL_INTENSITY16UI_EXT
◆ GL_INTENSITY32F_ARB
◆ GL_INTENSITY32I_EXT
◆ GL_INTENSITY32UI_EXT
◆ GL_INTENSITY4_EXT
◆ GL_INTENSITY8_EXT
◆ GL_INTENSITY8_SNORM
◆ GL_INTENSITY8I_EXT
◆ GL_INTENSITY8UI_EXT
◆ GL_INTENSITY_EXT
◆ GL_INTENSITY_FLOAT16_APPLE
◆ GL_INTENSITY_FLOAT16_ATI
◆ GL_INTENSITY_FLOAT32_APPLE
◆ GL_INTENSITY_FLOAT32_ATI
◆ GL_INTENSITY_SNORM
◆ GL_INTERLACE_OML
◆ GL_INTERLACE_READ_INGR
◆ GL_INTERLACE_READ_OML
◆ GL_INTERLACE_SGIX
◆ GL_INTERLEAVED_ATTRIBS
◆ GL_INTERLEAVED_ATTRIBS_EXT
◆ GL_INTERLEAVED_ATTRIBS_NV
◆ GL_INTERPOLATE
◆ GL_INTERPOLATE_ARB
◆ GL_INTERPOLATE_EXT
◆ GL_INVALID_FRAMEBUFFER_OPERATION
◆ GL_INVALID_FRAMEBUFFER_OPERATION_EXT
◆ GL_INVALID_INDEX
◆ GL_INVARIANT_DATATYPE_EXT
◆ GL_INVARIANT_EXT
◆ GL_INVARIANT_VALUE_EXT
◆ GL_INVERSE_NV
◆ GL_INVERSE_TRANSPOSE_NV
◆ GL_INVERTED_SCREEN_W_REND
◆ GL_IR_INSTRUMENT1_SGIX
◆ GL_ISOLINES
◆ GL_IUI_N3F_V2F_EXT
◆ GL_IUI_N3F_V3F_EXT
◆ GL_IUI_V2F_EXT
◆ GL_IUI_V3F_EXT
◆ GL_LAST_VERTEX_CONVENTION
◆ GL_LAST_VERTEX_CONVENTION_EXT
◆ GL_LAST_VIDEO_CAPTURE_STATUS_NV
◆ GL_LAYER_NV
◆ GL_LAYER_PROVOKING_VERTEX
◆ GL_LERP_ATI
◆ GL_LIGHT_ENV_MODE_SGIX
◆ GL_LIGHT_MODEL_COLOR_CONTROL
◆ GL_LIGHT_MODEL_COLOR_CONTROL_EXT
◆ GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
◆ GL_LINE_STRIP_ADJACENCY
◆ GL_LINE_STRIP_ADJACENCY_ARB
◆ GL_LINE_STRIP_ADJACENCY_EXT
◆ GL_LINEAR_CLIPMAP_LINEAR_SGIX
◆ GL_LINEAR_CLIPMAP_NEAREST_SGIX
◆ GL_LINEAR_DETAIL_ALPHA_SGIS
◆ GL_LINEAR_DETAIL_COLOR_SGIS
◆ GL_LINEAR_DETAIL_SGIS
◆ GL_LINEAR_SHARPEN_ALPHA_SGIS
◆ GL_LINEAR_SHARPEN_COLOR_SGIS
◆ GL_LINEAR_SHARPEN_SGIS
◆ GL_LINES_ADJACENCY
◆ GL_LINES_ADJACENCY_ARB
◆ GL_LINES_ADJACENCY_EXT
◆ GL_LINK_STATUS
◆ GL_LIST_PRIORITY_SGIX
◆ GL_LO_BIAS_NV
◆ GL_LO_SCALE_NV
◆ GL_LOCAL_CONSTANT_DATATYPE_EXT
◆ GL_LOCAL_CONSTANT_EXT
◆ GL_LOCAL_CONSTANT_VALUE_EXT
◆ GL_LOCAL_EXT
◆ GL_LOSE_CONTEXT_ON_RESET_ARB
◆ GL_LOW_FLOAT
◆ GL_LOW_INT
◆ GL_LOWER_LEFT
◆ GL_LUMINANCE12_ALPHA12_EXT
◆ GL_LUMINANCE12_ALPHA4_EXT
◆ GL_LUMINANCE12_EXT
◆ GL_LUMINANCE16_ALPHA16_EXT
◆ GL_LUMINANCE16_ALPHA16_SNORM
◆ GL_LUMINANCE16_EXT
◆ GL_LUMINANCE16_SNORM
◆ GL_LUMINANCE16F_ARB
◆ GL_LUMINANCE16I_EXT
◆ GL_LUMINANCE16UI_EXT
◆ GL_LUMINANCE32F_ARB
◆ GL_LUMINANCE32I_EXT
◆ GL_LUMINANCE32UI_EXT
◆ GL_LUMINANCE4_ALPHA4_EXT
◆ GL_LUMINANCE4_EXT
◆ GL_LUMINANCE6_ALPHA2_EXT
◆ GL_LUMINANCE8_ALPHA8_EXT
◆ GL_LUMINANCE8_ALPHA8_SNORM
◆ GL_LUMINANCE8_EXT
◆ GL_LUMINANCE8_SNORM
◆ GL_LUMINANCE8I_EXT
◆ GL_LUMINANCE8UI_EXT
◆ GL_LUMINANCE_ALPHA16F_ARB
◆ GL_LUMINANCE_ALPHA16I_EXT
◆ GL_LUMINANCE_ALPHA16UI_EXT
◆ GL_LUMINANCE_ALPHA32F_ARB
◆ GL_LUMINANCE_ALPHA32I_EXT
◆ GL_LUMINANCE_ALPHA32UI_EXT
◆ GL_LUMINANCE_ALPHA8I_EXT
◆ GL_LUMINANCE_ALPHA8UI_EXT
◆ GL_LUMINANCE_ALPHA_FLOAT16_APPLE
◆ GL_LUMINANCE_ALPHA_FLOAT16_ATI
◆ GL_LUMINANCE_ALPHA_FLOAT32_APPLE
◆ GL_LUMINANCE_ALPHA_FLOAT32_ATI
◆ GL_LUMINANCE_ALPHA_INTEGER_EXT
◆ GL_LUMINANCE_ALPHA_SNORM
◆ GL_LUMINANCE_FLOAT16_APPLE
◆ GL_LUMINANCE_FLOAT16_ATI
◆ GL_LUMINANCE_FLOAT32_APPLE
◆ GL_LUMINANCE_FLOAT32_ATI
◆ GL_LUMINANCE_INTEGER_EXT
◆ GL_LUMINANCE_SNORM
◆ GL_MAD_ATI
◆ GL_MAGNITUDE_BIAS_NV
◆ GL_MAGNITUDE_SCALE_NV
◆ GL_MAJOR_VERSION
◆ GL_MAP1_BINORMAL_EXT
◆ GL_MAP1_TANGENT_EXT
◆ GL_MAP1_VERTEX_ATTRIB0_4_NV
◆ GL_MAP1_VERTEX_ATTRIB10_4_NV
◆ GL_MAP1_VERTEX_ATTRIB11_4_NV
◆ GL_MAP1_VERTEX_ATTRIB12_4_NV
◆ GL_MAP1_VERTEX_ATTRIB13_4_NV
◆ GL_MAP1_VERTEX_ATTRIB14_4_NV
◆ GL_MAP1_VERTEX_ATTRIB15_4_NV
◆ GL_MAP1_VERTEX_ATTRIB1_4_NV
◆ GL_MAP1_VERTEX_ATTRIB2_4_NV
◆ GL_MAP1_VERTEX_ATTRIB3_4_NV
◆ GL_MAP1_VERTEX_ATTRIB4_4_NV
◆ GL_MAP1_VERTEX_ATTRIB5_4_NV
◆ GL_MAP1_VERTEX_ATTRIB6_4_NV
◆ GL_MAP1_VERTEX_ATTRIB7_4_NV
◆ GL_MAP1_VERTEX_ATTRIB8_4_NV
◆ GL_MAP1_VERTEX_ATTRIB9_4_NV
◆ GL_MAP2_BINORMAL_EXT
◆ GL_MAP2_TANGENT_EXT
◆ GL_MAP2_VERTEX_ATTRIB0_4_NV
◆ GL_MAP2_VERTEX_ATTRIB10_4_NV
◆ GL_MAP2_VERTEX_ATTRIB11_4_NV
◆ GL_MAP2_VERTEX_ATTRIB12_4_NV
◆ GL_MAP2_VERTEX_ATTRIB13_4_NV
◆ GL_MAP2_VERTEX_ATTRIB14_4_NV
◆ GL_MAP2_VERTEX_ATTRIB15_4_NV
◆ GL_MAP2_VERTEX_ATTRIB1_4_NV
◆ GL_MAP2_VERTEX_ATTRIB2_4_NV
◆ GL_MAP2_VERTEX_ATTRIB3_4_NV
◆ GL_MAP2_VERTEX_ATTRIB4_4_NV
◆ GL_MAP2_VERTEX_ATTRIB5_4_NV
◆ GL_MAP2_VERTEX_ATTRIB6_4_NV
◆ GL_MAP2_VERTEX_ATTRIB7_4_NV
◆ GL_MAP2_VERTEX_ATTRIB8_4_NV
◆ GL_MAP2_VERTEX_ATTRIB9_4_NV
◆ GL_MAP_ATTRIB_U_ORDER_NV
◆ GL_MAP_ATTRIB_V_ORDER_NV
◆ GL_MAP_FLUSH_EXPLICIT_BIT
◆ GL_MAP_INVALIDATE_BUFFER_BIT
◆ GL_MAP_INVALIDATE_RANGE_BIT
◆ GL_MAP_READ_BIT
◆ GL_MAP_TESSELLATION_NV
◆ GL_MAP_UNSYNCHRONIZED_BIT
◆ GL_MAP_WRITE_BIT
◆ GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
◆ GL_MAT_AMBIENT_BIT_PGI
◆ GL_MAT_COLOR_INDEXES_BIT_PGI
◆ GL_MAT_DIFFUSE_BIT_PGI
◆ GL_MAT_EMISSION_BIT_PGI
◆ GL_MAT_SHININESS_BIT_PGI
◆ GL_MAT_SPECULAR_BIT_PGI
◆ GL_MATERIAL_SIDE_HINT_PGI
◆ GL_MATRIX0_ARB
◆ GL_MATRIX0_NV
◆ GL_MATRIX10_ARB
◆ GL_MATRIX11_ARB
◆ GL_MATRIX12_ARB
◆ GL_MATRIX13_ARB
◆ GL_MATRIX14_ARB
◆ GL_MATRIX15_ARB
◆ GL_MATRIX16_ARB
◆ GL_MATRIX17_ARB
◆ GL_MATRIX18_ARB
◆ GL_MATRIX19_ARB
◆ GL_MATRIX1_ARB
◆ GL_MATRIX1_NV
◆ GL_MATRIX20_ARB
◆ GL_MATRIX21_ARB
◆ GL_MATRIX22_ARB
◆ GL_MATRIX23_ARB
◆ GL_MATRIX24_ARB
◆ GL_MATRIX25_ARB
◆ GL_MATRIX26_ARB
◆ GL_MATRIX27_ARB
◆ GL_MATRIX28_ARB
◆ GL_MATRIX29_ARB
◆ GL_MATRIX2_ARB
◆ GL_MATRIX2_NV
◆ GL_MATRIX30_ARB
◆ GL_MATRIX31_ARB
◆ GL_MATRIX3_ARB
◆ GL_MATRIX3_NV
◆ GL_MATRIX4_ARB
◆ GL_MATRIX4_NV
◆ GL_MATRIX5_ARB
◆ GL_MATRIX5_NV
◆ GL_MATRIX6_ARB
◆ GL_MATRIX6_NV
◆ GL_MATRIX7_ARB
◆ GL_MATRIX7_NV
◆ GL_MATRIX8_ARB
◆ GL_MATRIX9_ARB
◆ GL_MATRIX_EXT
◆ GL_MATRIX_INDEX_ARRAY_ARB
◆ GL_MATRIX_INDEX_ARRAY_POINTER_ARB
◆ GL_MATRIX_INDEX_ARRAY_SIZE_ARB
◆ GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
◆ GL_MATRIX_INDEX_ARRAY_TYPE_ARB
◆ GL_MATRIX_PALETTE_ARB
◆ GL_MAX
◆ GL_MAX_3D_TEXTURE_SIZE
◆ GL_MAX_3D_TEXTURE_SIZE_EXT
◆ GL_MAX_4D_TEXTURE_SIZE_SGIS
◆ GL_MAX_ACTIVE_LIGHTS_SGIX
◆ GL_MAX_ARRAY_TEXTURE_LAYERS
◆ GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
◆ GL_MAX_ASYNC_DRAW_PIXELS_SGIX
◆ GL_MAX_ASYNC_HISTOGRAM_SGIX
◆ GL_MAX_ASYNC_READ_PIXELS_SGIX
◆ GL_MAX_ASYNC_TEX_IMAGE_SGIX
◆ GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
◆ GL_MAX_CLIP_DISTANCES
◆ GL_MAX_CLIPMAP_DEPTH_SGIX
◆ GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX
◆ GL_MAX_COLOR_ATTACHMENTS
◆ GL_MAX_COLOR_ATTACHMENTS_EXT
◆ GL_MAX_COLOR_MATRIX_STACK_DEPTH
◆ GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
◆ GL_MAX_COLOR_TEXTURE_SAMPLES
◆ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
◆ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
◆ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT
| #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 |
◆ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
| #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E |
◆ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
| #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F |
◆ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
◆ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
◆ GL_MAX_COMBINED_UNIFORM_BLOCKS
◆ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
◆ GL_MAX_CONVOLUTION_HEIGHT
◆ GL_MAX_CONVOLUTION_HEIGHT_EXT
◆ GL_MAX_CONVOLUTION_WIDTH
◆ GL_MAX_CONVOLUTION_WIDTH_EXT
◆ GL_MAX_CUBE_MAP_TEXTURE_SIZE
◆ GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
◆ GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT
◆ GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
◆ GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
◆ GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
◆ GL_MAX_DEFORMATION_ORDER_SGIX
◆ GL_MAX_DEPTH_TEXTURE_SAMPLES
◆ GL_MAX_DRAW_BUFFERS
◆ GL_MAX_DRAW_BUFFERS_ARB
◆ GL_MAX_DRAW_BUFFERS_ATI
◆ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
◆ GL_MAX_ELEMENTS_INDICES
◆ GL_MAX_ELEMENTS_INDICES_EXT
◆ GL_MAX_ELEMENTS_VERTICES
◆ GL_MAX_ELEMENTS_VERTICES_EXT
◆ GL_MAX_EXT
◆ GL_MAX_FOG_FUNC_POINTS_SGIS
◆ GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
◆ GL_MAX_FRAGMENT_INPUT_COMPONENTS
◆ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
◆ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV
◆ GL_MAX_FRAGMENT_LIGHTS_SGIX
◆ GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
◆ GL_MAX_FRAGMENT_UNIFORM_BLOCKS
◆ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
◆ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
◆ GL_MAX_FRAGMENT_UNIFORM_VECTORS
◆ GL_MAX_FRAMEZOOM_FACTOR_SGIX
◆ GL_MAX_GENERAL_COMBINERS_NV
◆ GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
◆ GL_MAX_GEOMETRY_INPUT_COMPONENTS
◆ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
◆ GL_MAX_GEOMETRY_OUTPUT_VERTICES
◆ GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
◆ GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
◆ GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV
◆ GL_MAX_GEOMETRY_SHADER_INVOCATIONS
◆ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
◆ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
◆ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
◆ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
◆ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
◆ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
◆ GL_MAX_GEOMETRY_UNIFORM_BLOCKS
◆ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
◆ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
◆ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
◆ GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
◆ GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT
◆ GL_MAX_IMAGE_SAMPLES_EXT
◆ GL_MAX_IMAGE_UNITS_EXT
◆ GL_MAX_INTEGER_SAMPLES
◆ GL_MAX_MAP_TESSELLATION_NV
◆ GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
◆ GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
◆ GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
| #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA |
◆ GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
| #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD |
◆ GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
| #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC |
◆ GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
◆ GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
◆ GL_MAX_PALETTE_MATRICES_ARB
◆ GL_MAX_PATCH_VERTICES
◆ GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
◆ GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
◆ GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
◆ GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
◆ GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV
◆ GL_MAX_PROGRAM_ATTRIBS_ARB
◆ GL_MAX_PROGRAM_CALL_DEPTH_NV
◆ GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
◆ GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
◆ GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV
◆ GL_MAX_PROGRAM_GENERIC_RESULTS_NV
◆ GL_MAX_PROGRAM_IF_DEPTH_NV
◆ GL_MAX_PROGRAM_INSTRUCTIONS_ARB
◆ GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
◆ GL_MAX_PROGRAM_LOOP_COUNT_NV
◆ GL_MAX_PROGRAM_LOOP_DEPTH_NV
◆ GL_MAX_PROGRAM_MATRICES_ARB
◆ GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
◆ GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
◆ GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
◆ GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
◆ GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
◆ GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
◆ GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
◆ GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
◆ GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
◆ GL_MAX_PROGRAM_OUTPUT_VERTICES_NV
◆ GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV
◆ GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV
◆ GL_MAX_PROGRAM_PARAMETERS_ARB
◆ GL_MAX_PROGRAM_PATCH_ATTRIBS_NV
◆ GL_MAX_PROGRAM_RESULT_COMPONENTS_NV
◆ GL_MAX_PROGRAM_SUBROUTINE_NUM_NV
◆ GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV
◆ GL_MAX_PROGRAM_TEMPORARIES_ARB
◆ GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
◆ GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
◆ GL_MAX_PROGRAM_TEXEL_OFFSET
◆ GL_MAX_PROGRAM_TEXEL_OFFSET_NV
◆ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
◆ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
◆ GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV
◆ GL_MAX_RATIONAL_EVAL_ORDER_NV
◆ GL_MAX_RECTANGLE_TEXTURE_SIZE
◆ GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
◆ GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
◆ GL_MAX_RENDERBUFFER_SIZE
◆ GL_MAX_RENDERBUFFER_SIZE_EXT
◆ GL_MAX_SAMPLE_MASK_WORDS
◆ GL_MAX_SAMPLE_MASK_WORDS_NV
◆ GL_MAX_SAMPLES
◆ GL_MAX_SAMPLES_EXT
◆ GL_MAX_SERVER_WAIT_TIMEOUT
◆ GL_MAX_SHADER_BUFFER_ADDRESS_NV
◆ GL_MAX_SHININESS_NV
◆ GL_MAX_SPOT_EXPONENT_NV
◆ GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
◆ GL_MAX_SUBROUTINES
◆ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
◆ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
◆ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
◆ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
◆ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
◆ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
◆ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
◆ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
◆ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
◆ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
◆ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
◆ GL_MAX_TESS_GEN_LEVEL
◆ GL_MAX_TESS_PATCH_COMPONENTS
◆ GL_MAX_TEXTURE_BUFFER_SIZE
◆ GL_MAX_TEXTURE_BUFFER_SIZE_ARB
◆ GL_MAX_TEXTURE_BUFFER_SIZE_EXT
◆ GL_MAX_TEXTURE_COORDS
◆ GL_MAX_TEXTURE_COORDS_ARB
◆ GL_MAX_TEXTURE_COORDS_NV
◆ GL_MAX_TEXTURE_IMAGE_UNITS
◆ GL_MAX_TEXTURE_IMAGE_UNITS_ARB
◆ GL_MAX_TEXTURE_IMAGE_UNITS_NV
◆ GL_MAX_TEXTURE_LOD_BIAS
◆ GL_MAX_TEXTURE_LOD_BIAS_EXT
◆ GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
◆ GL_MAX_TEXTURE_UNITS
◆ GL_MAX_TEXTURE_UNITS_ARB
◆ GL_MAX_TRACK_MATRICES_NV
◆ GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
◆ GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
◆ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV
| #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A |
◆ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
| #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
◆ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
| #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A |
◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B |
◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B |
◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 |
◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 |
◆ GL_MAX_UNIFORM_BLOCK_SIZE
◆ GL_MAX_UNIFORM_BUFFER_BINDINGS
◆ GL_MAX_VARYING_COMPONENTS
◆ GL_MAX_VARYING_COMPONENTS_EXT
◆ GL_MAX_VARYING_FLOATS
◆ GL_MAX_VARYING_FLOATS_ARB
◆ GL_MAX_VARYING_VECTORS
◆ GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
◆ GL_MAX_VERTEX_ATTRIBS
◆ GL_MAX_VERTEX_ATTRIBS_ARB
◆ GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT
◆ GL_MAX_VERTEX_HINT_PGI
◆ GL_MAX_VERTEX_OUTPUT_COMPONENTS
◆ GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
◆ GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
◆ GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
◆ GL_MAX_VERTEX_SHADER_LOCALS_EXT
◆ GL_MAX_VERTEX_SHADER_VARIANTS_EXT
◆ GL_MAX_VERTEX_STREAMS
◆ GL_MAX_VERTEX_STREAMS_ATI
◆ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
◆ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
◆ GL_MAX_VERTEX_UNIFORM_BLOCKS
◆ GL_MAX_VERTEX_UNIFORM_COMPONENTS
◆ GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
◆ GL_MAX_VERTEX_UNIFORM_VECTORS
◆ GL_MAX_VERTEX_UNITS_ARB
◆ GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
◆ GL_MAX_VERTEX_VARYING_COMPONENTS_EXT
◆ GL_MAX_VIEWPORTS
◆ GL_MEDIUM_FLOAT
◆ GL_MEDIUM_INT
◆ GL_MESA_pack_invert
◆ GL_MESA_resize_buffers
◆ GL_MESA_window_pos
◆ GL_MESA_ycbcr_texture
◆ GL_MESAX_texture_stack
◆ GL_MIN
◆ GL_MIN_EXT
◆ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
◆ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV
◆ GL_MIN_PROGRAM_TEXEL_OFFSET
◆ GL_MIN_PROGRAM_TEXEL_OFFSET_NV
◆ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
◆ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
◆ GL_MIN_SAMPLE_SHADING_VALUE
◆ GL_MIN_SAMPLE_SHADING_VALUE_ARB
◆ GL_MINMAX
◆ GL_MINMAX_EXT
◆ GL_MINMAX_FORMAT
◆ GL_MINMAX_FORMAT_EXT
◆ GL_MINMAX_SINK
◆ GL_MINMAX_SINK_EXT
◆ GL_MINOR_VERSION
◆ GL_MIRROR_CLAMP_ATI
◆ GL_MIRROR_CLAMP_EXT
◆ GL_MIRROR_CLAMP_TO_BORDER_EXT
◆ GL_MIRROR_CLAMP_TO_EDGE_ATI
◆ GL_MIRROR_CLAMP_TO_EDGE_EXT
◆ GL_MIRRORED_REPEAT
◆ GL_MIRRORED_REPEAT_ARB
◆ GL_MIRRORED_REPEAT_IBM
◆ GL_MODELVIEW0_ARB
◆ GL_MODELVIEW0_EXT
| #define GL_MODELVIEW0_EXT GL_MODELVIEW |
◆ GL_MODELVIEW0_MATRIX_EXT
| #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX |
◆ GL_MODELVIEW0_STACK_DEPTH_EXT
| #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH |
◆ GL_MODELVIEW10_ARB
◆ GL_MODELVIEW11_ARB
◆ GL_MODELVIEW12_ARB
◆ GL_MODELVIEW13_ARB
◆ GL_MODELVIEW14_ARB
◆ GL_MODELVIEW15_ARB
◆ GL_MODELVIEW16_ARB
◆ GL_MODELVIEW17_ARB
◆ GL_MODELVIEW18_ARB
◆ GL_MODELVIEW19_ARB
◆ GL_MODELVIEW1_ARB
◆ GL_MODELVIEW1_EXT
◆ GL_MODELVIEW1_MATRIX_EXT
◆ GL_MODELVIEW1_STACK_DEPTH_EXT
◆ GL_MODELVIEW20_ARB
◆ GL_MODELVIEW21_ARB
◆ GL_MODELVIEW22_ARB
◆ GL_MODELVIEW23_ARB
◆ GL_MODELVIEW24_ARB
◆ GL_MODELVIEW25_ARB
◆ GL_MODELVIEW26_ARB
◆ GL_MODELVIEW27_ARB
◆ GL_MODELVIEW28_ARB
◆ GL_MODELVIEW29_ARB
◆ GL_MODELVIEW2_ARB
◆ GL_MODELVIEW30_ARB
◆ GL_MODELVIEW31_ARB
◆ GL_MODELVIEW3_ARB
◆ GL_MODELVIEW4_ARB
◆ GL_MODELVIEW5_ARB
◆ GL_MODELVIEW6_ARB
◆ GL_MODELVIEW7_ARB
◆ GL_MODELVIEW8_ARB
◆ GL_MODELVIEW9_ARB
◆ GL_MODELVIEW_PROJECTION_NV
◆ GL_MODULATE_ADD_ATI
◆ GL_MODULATE_SIGNED_ADD_ATI
◆ GL_MODULATE_SUBTRACT_ATI
◆ GL_MOV_ATI
◆ GL_MUL_ATI
◆ GL_MULTISAMPLE
◆ GL_MULTISAMPLE_3DFX
◆ GL_MULTISAMPLE_ARB
◆ GL_MULTISAMPLE_BIT
◆ GL_MULTISAMPLE_BIT_3DFX
◆ GL_MULTISAMPLE_BIT_ARB
◆ GL_MULTISAMPLE_BIT_EXT
◆ GL_MULTISAMPLE_COVERAGE_MODES_NV
◆ GL_MULTISAMPLE_EXT
◆ GL_MULTISAMPLE_FILTER_HINT_NV
◆ GL_MULTISAMPLE_SGIS
◆ GL_MVP_MATRIX_EXT
◆ GL_NAMED_STRING_LENGTH_ARB
◆ GL_NAMED_STRING_TYPE_ARB
◆ GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
◆ GL_NATIVE_GRAPHICS_END_HINT_PGI
◆ GL_NATIVE_GRAPHICS_HANDLE_PGI
◆ GL_NEAREST_CLIPMAP_LINEAR_SGIX
◆ GL_NEAREST_CLIPMAP_NEAREST_SGIX
◆ GL_NEGATE_BIT_ATI
◆ GL_NEGATIVE_ONE_EXT
◆ GL_NEGATIVE_W_EXT
◆ GL_NEGATIVE_X_EXT
◆ GL_NEGATIVE_Y_EXT
◆ GL_NEGATIVE_Z_EXT
◆ GL_NEXT_BUFFER_NV
◆ GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV
◆ GL_NO_RESET_NOTIFICATION_ARB
◆ GL_NORMAL_ARRAY_ADDRESS_NV
◆ GL_NORMAL_ARRAY_BUFFER_BINDING
◆ GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
◆ GL_NORMAL_ARRAY_COUNT_EXT
◆ GL_NORMAL_ARRAY_EXT
◆ GL_NORMAL_ARRAY_LENGTH_NV
◆ GL_NORMAL_ARRAY_LIST_IBM
◆ GL_NORMAL_ARRAY_LIST_STRIDE_IBM
◆ GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL
◆ GL_NORMAL_ARRAY_POINTER_EXT
◆ GL_NORMAL_ARRAY_STRIDE_EXT
◆ GL_NORMAL_ARRAY_TYPE_EXT
◆ GL_NORMAL_BIT_PGI
◆ GL_NORMAL_MAP
◆ GL_NORMAL_MAP_ARB
◆ GL_NORMAL_MAP_EXT
◆ GL_NORMAL_MAP_NV
◆ GL_NORMALIZED_RANGE_EXT
◆ GL_NUM_COMPATIBLE_SUBROUTINES
◆ GL_NUM_COMPRESSED_TEXTURE_FORMATS
◆ GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
◆ GL_NUM_EXTENSIONS
◆ GL_NUM_FILL_STREAMS_NV
◆ GL_NUM_FRAGMENT_CONSTANTS_ATI
◆ GL_NUM_FRAGMENT_REGISTERS_ATI
◆ GL_NUM_GENERAL_COMBINERS_NV
◆ GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
◆ GL_NUM_INSTRUCTIONS_PER_PASS_ATI
◆ GL_NUM_INSTRUCTIONS_TOTAL_ATI
◆ GL_NUM_LOOPBACK_COMPONENTS_ATI
◆ GL_NUM_PASSES_ATI
◆ GL_NUM_PROGRAM_BINARY_FORMATS
◆ GL_NUM_SHADER_BINARY_FORMATS
◆ GL_NUM_VIDEO_CAPTURE_STREAMS_NV
◆ GL_NV_blend_square
◆ GL_NV_conditional_render
◆ GL_NV_copy_depth_to_color
◆ GL_NV_copy_image
◆ GL_NV_depth_buffer_float
◆ GL_NV_depth_clamp
◆ GL_NV_evaluators
◆ GL_NV_explicit_multisample
◆ GL_NV_fence
◆ GL_NV_float_buffer
◆ GL_NV_fog_distance
◆ GL_NV_fragment_program
◆ GL_NV_fragment_program2
◆ GL_NV_fragment_program4
◆ GL_NV_fragment_program_option
◆ GL_NV_framebuffer_multisample_coverage
◆ GL_NV_geometry_program4
◆ GL_NV_geometry_shader4
◆ GL_NV_gpu_program4
◆ GL_NV_gpu_program5
◆ GL_NV_gpu_shader5
◆ GL_NV_half_float
◆ GL_NV_light_max_exponent
◆ GL_NV_multisample_coverage
◆ GL_NV_multisample_filter_hint
◆ GL_NV_occlusion_query
◆ GL_NV_packed_depth_stencil
◆ GL_NV_parameter_buffer_object
◆ GL_NV_parameter_buffer_object2
◆ GL_NV_pixel_data_range
◆ GL_NV_point_sprite
◆ GL_NV_present_video
◆ GL_NV_primitive_restart
◆ GL_NV_register_combiners
◆ GL_NV_register_combiners2
◆ GL_NV_shader_buffer_load
◆ GL_NV_shader_buffer_store
◆ GL_NV_tessellation_program5
◆ GL_NV_texgen_emboss
◆ GL_NV_texgen_reflection
◆ GL_NV_texture_barrier
◆ GL_NV_texture_compression_vtc
◆ GL_NV_texture_env_combine4
◆ GL_NV_texture_expand_normal
◆ GL_NV_texture_rectangle
◆ GL_NV_texture_shader
◆ GL_NV_texture_shader2
◆ GL_NV_texture_shader3
◆ GL_NV_transform_feedback
◆ GL_NV_transform_feedback2
◆ GL_NV_vdpau_interop
◆ GL_NV_vertex_array_range
◆ GL_NV_vertex_array_range2
◆ GL_NV_vertex_attrib_integer_64bit
◆ GL_NV_vertex_buffer_unified_memory
◆ GL_NV_vertex_program
◆ GL_NV_vertex_program1_1
◆ GL_NV_vertex_program2
◆ GL_NV_vertex_program2_option
◆ GL_NV_vertex_program3
◆ GL_NV_vertex_program4
◆ GL_NV_video_capture
◆ GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
◆ GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
◆ GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
◆ GL_OBJECT_ACTIVE_UNIFORMS_ARB
◆ GL_OBJECT_ATTACHED_OBJECTS_ARB
◆ GL_OBJECT_BUFFER_SIZE_ATI
◆ GL_OBJECT_BUFFER_USAGE_ATI
◆ GL_OBJECT_COMPILE_STATUS_ARB
◆ GL_OBJECT_DELETE_STATUS_ARB
◆ GL_OBJECT_DISTANCE_TO_LINE_SGIS
◆ GL_OBJECT_DISTANCE_TO_POINT_SGIS
◆ GL_OBJECT_INFO_LOG_LENGTH_ARB
◆ GL_OBJECT_LINE_SGIS
◆ GL_OBJECT_LINK_STATUS_ARB
◆ GL_OBJECT_POINT_SGIS
◆ GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
◆ GL_OBJECT_SUBTYPE_ARB
◆ GL_OBJECT_TYPE
◆ GL_OBJECT_TYPE_ARB
◆ GL_OBJECT_VALIDATE_STATUS_ARB
◆ GL_OCCLUSION_TEST_HP
◆ GL_OCCLUSION_TEST_RESULT_HP
◆ GL_OES_read_format
◆ GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
◆ GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
| #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 |
◆ GL_OFFSET_HILO_TEXTURE_2D_NV
◆ GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
◆ GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
◆ GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
◆ GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
◆ GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
| #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 |
◆ GL_OFFSET_TEXTURE_2D_BIAS_NV
| #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV |
◆ GL_OFFSET_TEXTURE_2D_MATRIX_NV
| #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV |
◆ GL_OFFSET_TEXTURE_2D_NV
◆ GL_OFFSET_TEXTURE_2D_SCALE_NV
| #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV |
◆ GL_OFFSET_TEXTURE_BIAS_NV
◆ GL_OFFSET_TEXTURE_MATRIX_NV
◆ GL_OFFSET_TEXTURE_RECTANGLE_NV
◆ GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
◆ GL_OFFSET_TEXTURE_SCALE_NV
◆ GL_OML_interlace
◆ GL_OML_resample
◆ GL_OML_subsample
◆ GL_ONE_EXT
◆ GL_ONE_MINUS_CONSTANT_ALPHA
◆ GL_ONE_MINUS_CONSTANT_ALPHA_EXT
◆ GL_ONE_MINUS_CONSTANT_COLOR
◆ GL_ONE_MINUS_CONSTANT_COLOR_EXT
◆ GL_ONE_MINUS_SRC1_ALPHA
◆ GL_ONE_MINUS_SRC1_COLOR
◆ GL_OP_ADD_EXT
◆ GL_OP_CLAMP_EXT
◆ GL_OP_CROSS_PRODUCT_EXT
◆ GL_OP_DOT3_EXT
◆ GL_OP_DOT4_EXT
◆ GL_OP_EXP_BASE_2_EXT
◆ GL_OP_FLOOR_EXT
◆ GL_OP_FRAC_EXT
◆ GL_OP_INDEX_EXT
◆ GL_OP_LOG_BASE_2_EXT
◆ GL_OP_MADD_EXT
◆ GL_OP_MAX_EXT
◆ GL_OP_MIN_EXT
◆ GL_OP_MOV_EXT
◆ GL_OP_MUL_EXT
◆ GL_OP_MULTIPLY_MATRIX_EXT
◆ GL_OP_NEGATE_EXT
◆ GL_OP_POWER_EXT
◆ GL_OP_RECIP_EXT
◆ GL_OP_RECIP_SQRT_EXT
◆ GL_OP_ROUND_EXT
◆ GL_OP_SET_GE_EXT
◆ GL_OP_SET_LT_EXT
◆ GL_OP_SUB_EXT
◆ GL_OPERAND0_ALPHA
◆ GL_OPERAND0_ALPHA_ARB
◆ GL_OPERAND0_ALPHA_EXT
◆ GL_OPERAND0_RGB
◆ GL_OPERAND0_RGB_ARB
◆ GL_OPERAND0_RGB_EXT
◆ GL_OPERAND1_ALPHA
◆ GL_OPERAND1_ALPHA_ARB
◆ GL_OPERAND1_ALPHA_EXT
◆ GL_OPERAND1_RGB
◆ GL_OPERAND1_RGB_ARB
◆ GL_OPERAND1_RGB_EXT
◆ GL_OPERAND2_ALPHA
◆ GL_OPERAND2_ALPHA_ARB
◆ GL_OPERAND2_ALPHA_EXT
◆ GL_OPERAND2_RGB
◆ GL_OPERAND2_RGB_ARB
◆ GL_OPERAND2_RGB_EXT
◆ GL_OPERAND3_ALPHA_NV
◆ GL_OPERAND3_RGB_NV
◆ GL_OUTPUT_COLOR0_EXT
◆ GL_OUTPUT_COLOR1_EXT
◆ GL_OUTPUT_FOG_EXT
◆ GL_OUTPUT_TEXTURE_COORD0_EXT
◆ GL_OUTPUT_TEXTURE_COORD10_EXT
◆ GL_OUTPUT_TEXTURE_COORD11_EXT
◆ GL_OUTPUT_TEXTURE_COORD12_EXT
◆ GL_OUTPUT_TEXTURE_COORD13_EXT
◆ GL_OUTPUT_TEXTURE_COORD14_EXT
◆ GL_OUTPUT_TEXTURE_COORD15_EXT
◆ GL_OUTPUT_TEXTURE_COORD16_EXT
◆ GL_OUTPUT_TEXTURE_COORD17_EXT
◆ GL_OUTPUT_TEXTURE_COORD18_EXT
◆ GL_OUTPUT_TEXTURE_COORD19_EXT
◆ GL_OUTPUT_TEXTURE_COORD1_EXT
◆ GL_OUTPUT_TEXTURE_COORD20_EXT
◆ GL_OUTPUT_TEXTURE_COORD21_EXT
◆ GL_OUTPUT_TEXTURE_COORD22_EXT
◆ GL_OUTPUT_TEXTURE_COORD23_EXT
◆ GL_OUTPUT_TEXTURE_COORD24_EXT
◆ GL_OUTPUT_TEXTURE_COORD25_EXT
◆ GL_OUTPUT_TEXTURE_COORD26_EXT
◆ GL_OUTPUT_TEXTURE_COORD27_EXT
◆ GL_OUTPUT_TEXTURE_COORD28_EXT
◆ GL_OUTPUT_TEXTURE_COORD29_EXT
◆ GL_OUTPUT_TEXTURE_COORD2_EXT
◆ GL_OUTPUT_TEXTURE_COORD30_EXT
◆ GL_OUTPUT_TEXTURE_COORD31_EXT
◆ GL_OUTPUT_TEXTURE_COORD3_EXT
◆ GL_OUTPUT_TEXTURE_COORD4_EXT
◆ GL_OUTPUT_TEXTURE_COORD5_EXT
◆ GL_OUTPUT_TEXTURE_COORD6_EXT
◆ GL_OUTPUT_TEXTURE_COORD7_EXT
◆ GL_OUTPUT_TEXTURE_COORD8_EXT
◆ GL_OUTPUT_TEXTURE_COORD9_EXT
◆ GL_OUTPUT_VERTEX_EXT
◆ GL_PACK_CMYK_HINT_EXT
◆ GL_PACK_IMAGE_DEPTH_SGIS
◆ GL_PACK_IMAGE_HEIGHT
◆ GL_PACK_IMAGE_HEIGHT_EXT
◆ GL_PACK_INVERT_MESA
◆ GL_PACK_RESAMPLE_OML
◆ GL_PACK_RESAMPLE_SGIX
◆ GL_PACK_ROW_BYTES_APPLE
◆ GL_PACK_SKIP_IMAGES
◆ GL_PACK_SKIP_IMAGES_EXT
◆ GL_PACK_SKIP_VOLUMES_SGIS
◆ GL_PACK_SUBSAMPLE_RATE_SGIX
◆ GL_PARALLEL_ARRAYS_INTEL
◆ GL_PARTIAL_SUCCESS_NV
◆ GL_PASS_THROUGH_NV
◆ GL_PATCH_DEFAULT_INNER_LEVEL
◆ GL_PATCH_DEFAULT_OUTER_LEVEL
◆ GL_PATCH_VERTICES
◆ GL_PATCHES
◆ GL_PER_STAGE_CONSTANTS_NV
◆ GL_PERCENTAGE_AMD
◆ GL_PERFMON_RESULT_AMD
◆ GL_PERFMON_RESULT_AVAILABLE_AMD
◆ GL_PERFMON_RESULT_SIZE_AMD
◆ GL_PERFORMANCE_MONITOR_AMD
◆ GL_PERTURB_EXT
◆ GL_PGI_misc_hints
◆ GL_PGI_vertex_hints
◆ GL_PHONG_HINT_WIN
◆ GL_PHONG_WIN
◆ GL_PIXEL_BUFFER_BARRIER_BIT_EXT
◆ GL_PIXEL_COUNT_AVAILABLE_NV
◆ GL_PIXEL_COUNT_NV
◆ GL_PIXEL_COUNTER_BITS_NV
◆ GL_PIXEL_CUBIC_WEIGHT_EXT
◆ GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS
◆ GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS
◆ GL_PIXEL_GROUP_COLOR_SGIS
◆ GL_PIXEL_MAG_FILTER_EXT
◆ GL_PIXEL_MIN_FILTER_EXT
◆ GL_PIXEL_PACK_BUFFER
◆ GL_PIXEL_PACK_BUFFER_ARB
◆ GL_PIXEL_PACK_BUFFER_BINDING
◆ GL_PIXEL_PACK_BUFFER_BINDING_ARB
◆ GL_PIXEL_PACK_BUFFER_BINDING_EXT
◆ GL_PIXEL_PACK_BUFFER_EXT
◆ GL_PIXEL_SUBSAMPLE_2424_SGIX
◆ GL_PIXEL_SUBSAMPLE_4242_SGIX
◆ GL_PIXEL_SUBSAMPLE_4444_SGIX
◆ GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX
◆ GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX
◆ GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX
◆ GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX
◆ GL_PIXEL_TEX_GEN_MODE_SGIX
◆ GL_PIXEL_TEX_GEN_Q_CEILING_SGIX
◆ GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX
◆ GL_PIXEL_TEX_GEN_Q_ROUND_SGIX
◆ GL_PIXEL_TEX_GEN_SGIX
◆ GL_PIXEL_TEXTURE_SGIS
◆ GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX
◆ GL_PIXEL_TILE_CACHE_INCREMENT_SGIX
◆ GL_PIXEL_TILE_CACHE_SIZE_SGIX
◆ GL_PIXEL_TILE_GRID_DEPTH_SGIX
◆ GL_PIXEL_TILE_GRID_HEIGHT_SGIX
◆ GL_PIXEL_TILE_GRID_WIDTH_SGIX
◆ GL_PIXEL_TILE_HEIGHT_SGIX
◆ GL_PIXEL_TILE_WIDTH_SGIX
◆ GL_PIXEL_TRANSFORM_2D_EXT
◆ GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
◆ GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
◆ GL_PIXEL_UNPACK_BUFFER
◆ GL_PIXEL_UNPACK_BUFFER_ARB
◆ GL_PIXEL_UNPACK_BUFFER_BINDING
◆ GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
◆ GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
◆ GL_PIXEL_UNPACK_BUFFER_EXT
◆ GL_PN_TRIANGLES_ATI
◆ GL_PN_TRIANGLES_NORMAL_MODE_ATI
◆ GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
◆ GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
◆ GL_PN_TRIANGLES_POINT_MODE_ATI
◆ GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
◆ GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
◆ GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
◆ GL_POINT_DISTANCE_ATTENUATION
◆ GL_POINT_DISTANCE_ATTENUATION_ARB
◆ GL_POINT_FADE_THRESHOLD_SIZE
◆ GL_POINT_FADE_THRESHOLD_SIZE_ARB
◆ GL_POINT_FADE_THRESHOLD_SIZE_EXT
◆ GL_POINT_FADE_THRESHOLD_SIZE_SGIS
◆ GL_POINT_SIZE_MAX
◆ GL_POINT_SIZE_MAX_ARB
◆ GL_POINT_SIZE_MAX_EXT
◆ GL_POINT_SIZE_MAX_SGIS
◆ GL_POINT_SIZE_MIN
◆ GL_POINT_SIZE_MIN_ARB
◆ GL_POINT_SIZE_MIN_EXT
◆ GL_POINT_SIZE_MIN_SGIS
◆ GL_POINT_SPRITE
◆ GL_POINT_SPRITE_ARB
◆ GL_POINT_SPRITE_COORD_ORIGIN
◆ GL_POINT_SPRITE_NV
◆ GL_POINT_SPRITE_R_MODE_NV
◆ GL_POLYGON_OFFSET_BIAS_EXT
◆ GL_POLYGON_OFFSET_EXT
◆ GL_POLYGON_OFFSET_FACTOR_EXT
◆ GL_POST_COLOR_MATRIX_ALPHA_BIAS
◆ GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
◆ GL_POST_COLOR_MATRIX_ALPHA_SCALE
◆ GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
◆ GL_POST_COLOR_MATRIX_BLUE_BIAS
◆ GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
◆ GL_POST_COLOR_MATRIX_BLUE_SCALE
◆ GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
◆ GL_POST_COLOR_MATRIX_COLOR_TABLE
◆ GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
◆ GL_POST_COLOR_MATRIX_GREEN_BIAS
◆ GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
◆ GL_POST_COLOR_MATRIX_GREEN_SCALE
◆ GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
◆ GL_POST_COLOR_MATRIX_RED_BIAS
◆ GL_POST_COLOR_MATRIX_RED_BIAS_SGI
◆ GL_POST_COLOR_MATRIX_RED_SCALE
◆ GL_POST_COLOR_MATRIX_RED_SCALE_SGI
◆ GL_POST_CONVOLUTION_ALPHA_BIAS
◆ GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
◆ GL_POST_CONVOLUTION_ALPHA_SCALE
◆ GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
◆ GL_POST_CONVOLUTION_BLUE_BIAS
◆ GL_POST_CONVOLUTION_BLUE_BIAS_EXT
◆ GL_POST_CONVOLUTION_BLUE_SCALE
◆ GL_POST_CONVOLUTION_BLUE_SCALE_EXT
◆ GL_POST_CONVOLUTION_COLOR_TABLE
◆ GL_POST_CONVOLUTION_COLOR_TABLE_SGI
◆ GL_POST_CONVOLUTION_GREEN_BIAS
◆ GL_POST_CONVOLUTION_GREEN_BIAS_EXT
◆ GL_POST_CONVOLUTION_GREEN_SCALE
◆ GL_POST_CONVOLUTION_GREEN_SCALE_EXT
◆ GL_POST_CONVOLUTION_RED_BIAS
◆ GL_POST_CONVOLUTION_RED_BIAS_EXT
◆ GL_POST_CONVOLUTION_RED_SCALE
◆ GL_POST_CONVOLUTION_RED_SCALE_EXT
◆ GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
◆ GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX
◆ GL_POST_TEXTURE_FILTER_BIAS_SGIX
◆ GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX
◆ GL_POST_TEXTURE_FILTER_SCALE_SGIX
◆ GL_PREFER_DOUBLEBUFFER_HINT_PGI
◆ GL_PRESENT_DURATION_NV
◆ GL_PRESENT_TIME_NV
◆ GL_PRESERVE_ATI
◆ GL_PREVIOUS
◆ GL_PREVIOUS_ARB
◆ GL_PREVIOUS_EXT
◆ GL_PREVIOUS_TEXTURE_INPUT_NV
◆ GL_PRIMARY_COLOR
◆ GL_PRIMARY_COLOR_ARB
◆ GL_PRIMARY_COLOR_EXT
◆ GL_PRIMARY_COLOR_NV
◆ GL_PRIMITIVE_ID_NV
◆ GL_PRIMITIVE_RESTART
◆ GL_PRIMITIVE_RESTART_INDEX
◆ GL_PRIMITIVE_RESTART_INDEX_NV
◆ GL_PRIMITIVE_RESTART_NV
◆ GL_PRIMITIVES_GENERATED
◆ GL_PRIMITIVES_GENERATED_EXT
◆ GL_PRIMITIVES_GENERATED_NV
◆ GL_PROGRAM_ADDRESS_REGISTERS_ARB
◆ GL_PROGRAM_ALU_INSTRUCTIONS_ARB
◆ GL_PROGRAM_ATTRIB_COMPONENTS_NV
◆ GL_PROGRAM_ATTRIBS_ARB
◆ GL_PROGRAM_BINARY_FORMATS
◆ GL_PROGRAM_BINARY_LENGTH
◆ GL_PROGRAM_BINARY_RETRIEVABLE_HINT
◆ GL_PROGRAM_BINDING_ARB
◆ GL_PROGRAM_ERROR_POSITION_ARB
◆ GL_PROGRAM_ERROR_POSITION_NV
◆ GL_PROGRAM_ERROR_STRING_ARB
◆ GL_PROGRAM_ERROR_STRING_NV
◆ GL_PROGRAM_FORMAT_ARB
◆ GL_PROGRAM_FORMAT_ASCII_ARB
◆ GL_PROGRAM_INSTRUCTIONS_ARB
◆ GL_PROGRAM_LENGTH_ARB
◆ GL_PROGRAM_LENGTH_NV
◆ GL_PROGRAM_MATRIX_EXT
◆ GL_PROGRAM_MATRIX_STACK_DEPTH_EXT
◆ GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
◆ GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
◆ GL_PROGRAM_NATIVE_ATTRIBS_ARB
◆ GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
◆ GL_PROGRAM_NATIVE_PARAMETERS_ARB
◆ GL_PROGRAM_NATIVE_TEMPORARIES_ARB
◆ GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
◆ GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
◆ GL_PROGRAM_OBJECT_ARB
◆ GL_PROGRAM_PARAMETER_NV
◆ GL_PROGRAM_PARAMETERS_ARB
◆ GL_PROGRAM_PIPELINE_BINDING
◆ GL_PROGRAM_POINT_SIZE
◆ GL_PROGRAM_POINT_SIZE_ARB
◆ GL_PROGRAM_POINT_SIZE_EXT
◆ GL_PROGRAM_RESIDENT_NV
◆ GL_PROGRAM_RESULT_COMPONENTS_NV
◆ GL_PROGRAM_SEPARABLE
◆ GL_PROGRAM_STRING_ARB
◆ GL_PROGRAM_STRING_NV
◆ GL_PROGRAM_TARGET_NV
◆ GL_PROGRAM_TEMPORARIES_ARB
◆ GL_PROGRAM_TEX_INDIRECTIONS_ARB
◆ GL_PROGRAM_TEX_INSTRUCTIONS_ARB
◆ GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
◆ GL_PROVOKING_VERTEX
◆ GL_PROVOKING_VERTEX_EXT
◆ GL_PROXY_COLOR_TABLE
◆ GL_PROXY_COLOR_TABLE_SGI
◆ GL_PROXY_HISTOGRAM
◆ GL_PROXY_HISTOGRAM_EXT
◆ GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
◆ GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI
◆ GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
◆ GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI
◆ GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
| #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 |
◆ GL_PROXY_TEXTURE_1D_ARRAY
◆ GL_PROXY_TEXTURE_1D_ARRAY_EXT
◆ GL_PROXY_TEXTURE_1D_EXT
◆ GL_PROXY_TEXTURE_1D_STACK_MESAX
◆ GL_PROXY_TEXTURE_2D_ARRAY
◆ GL_PROXY_TEXTURE_2D_ARRAY_EXT
◆ GL_PROXY_TEXTURE_2D_EXT
◆ GL_PROXY_TEXTURE_2D_MULTISAMPLE
◆ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
◆ GL_PROXY_TEXTURE_2D_STACK_MESAX
◆ GL_PROXY_TEXTURE_3D
◆ GL_PROXY_TEXTURE_3D_EXT
◆ GL_PROXY_TEXTURE_4D_SGIS
◆ GL_PROXY_TEXTURE_COLOR_TABLE_SGI
◆ GL_PROXY_TEXTURE_CUBE_MAP
◆ GL_PROXY_TEXTURE_CUBE_MAP_ARB
◆ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
◆ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB
◆ GL_PROXY_TEXTURE_CUBE_MAP_EXT
◆ GL_PROXY_TEXTURE_RECTANGLE
◆ GL_PROXY_TEXTURE_RECTANGLE_ARB
◆ GL_PROXY_TEXTURE_RECTANGLE_NV
◆ GL_PURGEABLE_APPLE
◆ GL_QUAD_ALPHA4_SGIS
◆ GL_QUAD_ALPHA8_SGIS
◆ GL_QUAD_INTENSITY4_SGIS
◆ GL_QUAD_INTENSITY8_SGIS
◆ GL_QUAD_LUMINANCE4_SGIS
◆ GL_QUAD_LUMINANCE8_SGIS
◆ GL_QUAD_MESH_SUN
◆ GL_QUAD_TEXTURE_SELECT_SGIS
◆ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
◆ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
| #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C |
◆ GL_QUARTER_BIT_ATI
◆ GL_QUERY_BY_REGION_NO_WAIT
◆ GL_QUERY_BY_REGION_NO_WAIT_NV
◆ GL_QUERY_BY_REGION_WAIT
◆ GL_QUERY_BY_REGION_WAIT_NV
◆ GL_QUERY_COUNTER_BITS
◆ GL_QUERY_COUNTER_BITS_ARB
◆ GL_QUERY_NO_WAIT
◆ GL_QUERY_NO_WAIT_NV
◆ GL_QUERY_OBJECT_AMD
◆ GL_QUERY_RESULT
◆ GL_QUERY_RESULT_ARB
◆ GL_QUERY_RESULT_AVAILABLE
◆ GL_QUERY_RESULT_AVAILABLE_ARB
◆ GL_QUERY_WAIT
◆ GL_QUERY_WAIT_NV
◆ GL_R11F_G11F_B10F
◆ GL_R11F_G11F_B10F_EXT
◆ GL_R16
◆ GL_R16_SNORM
◆ GL_R16F
◆ GL_R16I
◆ GL_R16UI
◆ GL_R1UI_C3F_V3F_SUN
◆ GL_R1UI_C4F_N3F_V3F_SUN
◆ GL_R1UI_C4UB_V3F_SUN
◆ GL_R1UI_N3F_V3F_SUN
◆ GL_R1UI_T2F_C4F_N3F_V3F_SUN
◆ GL_R1UI_T2F_N3F_V3F_SUN
◆ GL_R1UI_T2F_V3F_SUN
◆ GL_R1UI_V3F_SUN
◆ GL_R32F
◆ GL_R32I
◆ GL_R32UI
◆ GL_R8
◆ GL_R8_SNORM
◆ GL_R8I
◆ GL_R8UI
◆ GL_RASTER_POSITION_UNCLIPPED_IBM
◆ GL_RASTERIZER_DISCARD
◆ GL_RASTERIZER_DISCARD_EXT
◆ GL_RASTERIZER_DISCARD_NV
◆ GL_READ_FRAMEBUFFER
◆ GL_READ_FRAMEBUFFER_BINDING
◆ GL_READ_FRAMEBUFFER_BINDING_EXT
◆ GL_READ_FRAMEBUFFER_EXT
◆ GL_READ_ONLY
◆ GL_READ_ONLY_ARB
◆ GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
◆ GL_READ_PIXEL_DATA_RANGE_NV
◆ GL_READ_PIXEL_DATA_RANGE_POINTER_NV
◆ GL_READ_WRITE
◆ GL_READ_WRITE_ARB
◆ GL_RECLAIM_MEMORY_HINT_PGI
◆ GL_RED_BIT_ATI
◆ GL_RED_INTEGER
◆ GL_RED_INTEGER_EXT
◆ GL_RED_MAX_CLAMP_INGR
◆ GL_RED_MIN_CLAMP_INGR
◆ GL_RED_SNORM
◆ GL_REDUCE
◆ GL_REDUCE_EXT
◆ GL_REFERENCE_PLANE_EQUATION_SGIX
◆ GL_REFERENCE_PLANE_SGIX
◆ GL_REFLECTION_MAP
◆ GL_REFLECTION_MAP_ARB
◆ GL_REFLECTION_MAP_EXT
◆ GL_REFLECTION_MAP_NV
◆ GL_REG_0_ATI
◆ GL_REG_10_ATI
◆ GL_REG_11_ATI
◆ GL_REG_12_ATI
◆ GL_REG_13_ATI
◆ GL_REG_14_ATI
◆ GL_REG_15_ATI
◆ GL_REG_16_ATI
◆ GL_REG_17_ATI
◆ GL_REG_18_ATI
◆ GL_REG_19_ATI
◆ GL_REG_1_ATI
◆ GL_REG_20_ATI
◆ GL_REG_21_ATI
◆ GL_REG_22_ATI
◆ GL_REG_23_ATI
◆ GL_REG_24_ATI
◆ GL_REG_25_ATI
◆ GL_REG_26_ATI
◆ GL_REG_27_ATI
◆ GL_REG_28_ATI
◆ GL_REG_29_ATI
◆ GL_REG_2_ATI
◆ GL_REG_30_ATI
◆ GL_REG_31_ATI
◆ GL_REG_3_ATI
◆ GL_REG_4_ATI
◆ GL_REG_5_ATI
◆ GL_REG_6_ATI
◆ GL_REG_7_ATI
◆ GL_REG_8_ATI
◆ GL_REG_9_ATI
◆ GL_REGISTER_COMBINERS_NV
◆ GL_RELEASED_APPLE
◆ GL_REND_screen_coordinates
◆ GL_RENDERBUFFER
◆ GL_RENDERBUFFER_ALPHA_SIZE
◆ GL_RENDERBUFFER_ALPHA_SIZE_EXT
◆ GL_RENDERBUFFER_BINDING
◆ GL_RENDERBUFFER_BINDING_EXT
◆ GL_RENDERBUFFER_BLUE_SIZE
◆ GL_RENDERBUFFER_BLUE_SIZE_EXT
◆ GL_RENDERBUFFER_COLOR_SAMPLES_NV
◆ GL_RENDERBUFFER_COVERAGE_SAMPLES_NV
◆ GL_RENDERBUFFER_DEPTH_SIZE
◆ GL_RENDERBUFFER_DEPTH_SIZE_EXT
◆ GL_RENDERBUFFER_EXT
◆ GL_RENDERBUFFER_FREE_MEMORY_ATI
◆ GL_RENDERBUFFER_GREEN_SIZE
◆ GL_RENDERBUFFER_GREEN_SIZE_EXT
◆ GL_RENDERBUFFER_HEIGHT
◆ GL_RENDERBUFFER_HEIGHT_EXT
◆ GL_RENDERBUFFER_INTERNAL_FORMAT
◆ GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
◆ GL_RENDERBUFFER_RED_SIZE
◆ GL_RENDERBUFFER_RED_SIZE_EXT
◆ GL_RENDERBUFFER_SAMPLES
◆ GL_RENDERBUFFER_SAMPLES_EXT
◆ GL_RENDERBUFFER_STENCIL_SIZE
◆ GL_RENDERBUFFER_STENCIL_SIZE_EXT
◆ GL_RENDERBUFFER_WIDTH
◆ GL_RENDERBUFFER_WIDTH_EXT
◆ GL_REPLACE_EXT
◆ GL_REPLACE_MIDDLE_SUN
◆ GL_REPLACE_OLDEST_SUN
◆ GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN
◆ GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN
◆ GL_REPLACEMENT_CODE_ARRAY_SUN
◆ GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN
◆ GL_REPLACEMENT_CODE_SUN
◆ GL_REPLICATE_BORDER
◆ GL_REPLICATE_BORDER_HP
◆ GL_RESAMPLE_AVERAGE_OML
◆ GL_RESAMPLE_DECIMATE_OML
◆ GL_RESAMPLE_DECIMATE_SGIX
◆ GL_RESAMPLE_REPLICATE_OML
◆ GL_RESAMPLE_REPLICATE_SGIX
◆ GL_RESAMPLE_ZERO_FILL_OML
◆ GL_RESAMPLE_ZERO_FILL_SGIX
◆ GL_RESCALE_NORMAL
◆ GL_RESCALE_NORMAL_EXT
◆ GL_RESET_NOTIFICATION_STRATEGY_ARB
◆ GL_RESTART_SUN
◆ GL_RETAINED_APPLE
◆ GL_RG
◆ GL_RG16
◆ GL_RG16_SNORM
◆ GL_RG16F
◆ GL_RG16I
◆ GL_RG16UI
◆ GL_RG32F
◆ GL_RG32I
◆ GL_RG32UI
◆ GL_RG8
◆ GL_RG8_SNORM
◆ GL_RG8I
◆ GL_RG8UI
◆ GL_RG_INTEGER
◆ GL_RG_SNORM
◆ GL_RGB10_A2_EXT
◆ GL_RGB10_A2UI
◆ GL_RGB10_EXT
◆ GL_RGB12_EXT
◆ GL_RGB16_EXT
◆ GL_RGB16_SNORM
◆ GL_RGB16F
◆ GL_RGB16F_ARB
◆ GL_RGB16I
◆ GL_RGB16I_EXT
◆ GL_RGB16UI
◆ GL_RGB16UI_EXT
◆ GL_RGB2_EXT
◆ GL_RGB32F
◆ GL_RGB32F_ARB
◆ GL_RGB32I
◆ GL_RGB32I_EXT
◆ GL_RGB32UI
◆ GL_RGB32UI_EXT
◆ GL_RGB4_EXT
◆ GL_RGB4_S3TC
◆ GL_RGB5_A1_EXT
◆ GL_RGB5_EXT
◆ GL_RGB8_EXT
◆ GL_RGB8_SNORM
◆ GL_RGB8I
◆ GL_RGB8I_EXT
◆ GL_RGB8UI
◆ GL_RGB8UI_EXT
◆ GL_RGB9_E5
◆ GL_RGB9_E5_EXT
◆ GL_RGB_422_APPLE
◆ GL_RGB_FLOAT16_APPLE
◆ GL_RGB_FLOAT16_ATI
◆ GL_RGB_FLOAT32_APPLE
◆ GL_RGB_FLOAT32_ATI
◆ GL_RGB_INTEGER
◆ GL_RGB_INTEGER_EXT
◆ GL_RGB_S3TC
◆ GL_RGB_SCALE
◆ GL_RGB_SCALE_ARB
◆ GL_RGB_SCALE_EXT
◆ GL_RGB_SNORM
◆ GL_RGBA12_EXT
◆ GL_RGBA16_EXT
◆ GL_RGBA16_SNORM
◆ GL_RGBA16F
◆ GL_RGBA16F_ARB
◆ GL_RGBA16I
◆ GL_RGBA16I_EXT
◆ GL_RGBA16UI
◆ GL_RGBA16UI_EXT
◆ GL_RGBA2_EXT
◆ GL_RGBA32F
◆ GL_RGBA32F_ARB
◆ GL_RGBA32I
◆ GL_RGBA32I_EXT
◆ GL_RGBA32UI
◆ GL_RGBA32UI_EXT
◆ GL_RGBA4_EXT
◆ GL_RGBA4_S3TC
◆ GL_RGBA8_EXT
◆ GL_RGBA8_SNORM
◆ GL_RGBA8I
◆ GL_RGBA8I_EXT
◆ GL_RGBA8UI
◆ GL_RGBA8UI_EXT
◆ GL_RGBA_FLOAT16_APPLE
◆ GL_RGBA_FLOAT16_ATI
◆ GL_RGBA_FLOAT32_APPLE
◆ GL_RGBA_FLOAT32_ATI
◆ GL_RGBA_FLOAT_MODE_ARB
◆ GL_RGBA_INTEGER
◆ GL_RGBA_INTEGER_EXT
◆ GL_RGBA_INTEGER_MODE_EXT
◆ GL_RGBA_S3TC
◆ GL_RGBA_SIGNED_COMPONENTS_EXT
◆ GL_RGBA_SNORM
◆ GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
◆ GL_S3_s3tc
◆ GL_SAMPLE_ALPHA_TO_COVERAGE
◆ GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
◆ GL_SAMPLE_ALPHA_TO_MASK_EXT
◆ GL_SAMPLE_ALPHA_TO_MASK_SGIS
◆ GL_SAMPLE_ALPHA_TO_ONE
◆ GL_SAMPLE_ALPHA_TO_ONE_ARB
◆ GL_SAMPLE_ALPHA_TO_ONE_EXT
◆ GL_SAMPLE_ALPHA_TO_ONE_SGIS
◆ GL_SAMPLE_BUFFERS
◆ GL_SAMPLE_BUFFERS_3DFX
◆ GL_SAMPLE_BUFFERS_ARB
◆ GL_SAMPLE_BUFFERS_EXT
◆ GL_SAMPLE_BUFFERS_SGIS
◆ GL_SAMPLE_COVERAGE
◆ GL_SAMPLE_COVERAGE_ARB
◆ GL_SAMPLE_COVERAGE_INVERT
◆ GL_SAMPLE_COVERAGE_INVERT_ARB
◆ GL_SAMPLE_COVERAGE_VALUE
◆ GL_SAMPLE_COVERAGE_VALUE_ARB
◆ GL_SAMPLE_MASK
◆ GL_SAMPLE_MASK_EXT
◆ GL_SAMPLE_MASK_INVERT_EXT
◆ GL_SAMPLE_MASK_INVERT_SGIS
◆ GL_SAMPLE_MASK_NV
◆ GL_SAMPLE_MASK_SGIS
◆ GL_SAMPLE_MASK_VALUE
◆ GL_SAMPLE_MASK_VALUE_EXT
◆ GL_SAMPLE_MASK_VALUE_NV
◆ GL_SAMPLE_MASK_VALUE_SGIS
◆ GL_SAMPLE_PATTERN_EXT
◆ GL_SAMPLE_PATTERN_SGIS
◆ GL_SAMPLE_POSITION
◆ GL_SAMPLE_POSITION_NV
◆ GL_SAMPLE_SHADING
◆ GL_SAMPLE_SHADING_ARB
◆ GL_SAMPLER_1D
◆ GL_SAMPLER_1D_ARB
◆ GL_SAMPLER_1D_ARRAY
◆ GL_SAMPLER_1D_ARRAY_EXT
◆ GL_SAMPLER_1D_ARRAY_SHADOW
◆ GL_SAMPLER_1D_ARRAY_SHADOW_EXT
◆ GL_SAMPLER_1D_SHADOW
◆ GL_SAMPLER_1D_SHADOW_ARB
◆ GL_SAMPLER_2D
◆ GL_SAMPLER_2D_ARB
◆ GL_SAMPLER_2D_ARRAY
◆ GL_SAMPLER_2D_ARRAY_EXT
◆ GL_SAMPLER_2D_ARRAY_SHADOW
◆ GL_SAMPLER_2D_ARRAY_SHADOW_EXT
◆ GL_SAMPLER_2D_MULTISAMPLE
◆ GL_SAMPLER_2D_MULTISAMPLE_ARRAY
◆ GL_SAMPLER_2D_RECT
◆ GL_SAMPLER_2D_RECT_ARB
◆ GL_SAMPLER_2D_RECT_SHADOW
◆ GL_SAMPLER_2D_RECT_SHADOW_ARB
◆ GL_SAMPLER_2D_SHADOW
◆ GL_SAMPLER_2D_SHADOW_ARB
◆ GL_SAMPLER_3D
◆ GL_SAMPLER_3D_ARB
◆ GL_SAMPLER_BINDING
◆ GL_SAMPLER_BUFFER
◆ GL_SAMPLER_BUFFER_AMD
◆ GL_SAMPLER_BUFFER_EXT
◆ GL_SAMPLER_CUBE
◆ GL_SAMPLER_CUBE_ARB
◆ GL_SAMPLER_CUBE_MAP_ARRAY
◆ GL_SAMPLER_CUBE_MAP_ARRAY_ARB
◆ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
◆ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB
◆ GL_SAMPLER_CUBE_SHADOW
◆ GL_SAMPLER_CUBE_SHADOW_EXT
◆ GL_SAMPLER_OBJECT_AMD
◆ GL_SAMPLER_RENDERBUFFER_NV
◆ GL_SAMPLES
◆ GL_SAMPLES_3DFX
◆ GL_SAMPLES_ARB
◆ GL_SAMPLES_EXT
◆ GL_SAMPLES_PASSED
◆ GL_SAMPLES_PASSED_ARB
◆ GL_SAMPLES_SGIS
◆ GL_SATURATE_BIT_ATI
◆ GL_SCALAR_EXT
◆ GL_SCALE_BY_FOUR_NV
◆ GL_SCALE_BY_ONE_HALF_NV
◆ GL_SCALE_BY_TWO_NV
◆ GL_SCALEBIAS_HINT_SGIX
◆ GL_SCREEN_COORDINATES_REND
◆ GL_SECONDARY_COLOR_ARRAY
◆ GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV
◆ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
◆ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
◆ GL_SECONDARY_COLOR_ARRAY_EXT
◆ GL_SECONDARY_COLOR_ARRAY_LENGTH_NV
◆ GL_SECONDARY_COLOR_ARRAY_LIST_IBM
◆ GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM
◆ GL_SECONDARY_COLOR_ARRAY_POINTER
◆ GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
◆ GL_SECONDARY_COLOR_ARRAY_SIZE
◆ GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
◆ GL_SECONDARY_COLOR_ARRAY_STRIDE
◆ GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
◆ GL_SECONDARY_COLOR_ARRAY_TYPE
◆ GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
◆ GL_SECONDARY_COLOR_NV
◆ GL_SECONDARY_INTERPOLATOR_ATI
◆ GL_SEPARABLE_2D
◆ GL_SEPARABLE_2D_EXT
◆ GL_SEPARATE_ATTRIBS
◆ GL_SEPARATE_ATTRIBS_EXT
◆ GL_SEPARATE_ATTRIBS_NV
◆ GL_SEPARATE_SPECULAR_COLOR
◆ GL_SEPARATE_SPECULAR_COLOR_EXT
◆ GL_SGI_color_matrix
◆ GL_SGI_color_table
◆ GL_SGI_texture_color_table
◆ GL_SGIS_detail_texture
◆ GL_SGIS_fog_function
◆ GL_SGIS_generate_mipmap
◆ GL_SGIS_multisample
◆ GL_SGIS_pixel_texture
◆ GL_SGIS_point_line_texgen
◆ GL_SGIS_point_parameters
◆ GL_SGIS_sharpen_texture
◆ GL_SGIS_texture4D
◆ GL_SGIS_texture_border_clamp
◆ GL_SGIS_texture_color_mask
◆ GL_SGIS_texture_edge_clamp
◆ GL_SGIS_texture_filter4
◆ GL_SGIS_texture_lod
◆ GL_SGIX_async
◆ GL_SGIX_async_histogram
◆ GL_SGIX_async_pixel
◆ GL_SGIX_blend_alpha_minmax
◆ GL_SGIX_calligraphic_fragment
◆ GL_SGIX_clipmap
◆ GL_SGIX_convolution_accuracy
◆ GL_SGIX_depth_pass_instrument
◆ GL_SGIX_depth_texture
◆ GL_SGIX_flush_raster
◆ GL_SGIX_fog_offset
◆ GL_SGIX_fog_scale
◆ GL_SGIX_fragment_lighting
◆ GL_SGIX_framezoom
◆ GL_SGIX_igloo_interface
◆ GL_SGIX_instruments
◆ GL_SGIX_interlace
◆ GL_SGIX_ir_instrument1
◆ GL_SGIX_list_priority
◆ GL_SGIX_pixel_texture
◆ GL_SGIX_pixel_tiles
◆ GL_SGIX_polynomial_ffd
◆ GL_SGIX_reference_plane
◆ GL_SGIX_resample
◆ GL_SGIX_scalebias_hint
◆ GL_SGIX_shadow
◆ GL_SGIX_shadow_ambient
◆ GL_SGIX_sprite
◆ GL_SGIX_subsample
◆ GL_SGIX_tag_sample_buffer
◆ GL_SGIX_texture_add_env
◆ GL_SGIX_texture_coordinate_clamp
◆ GL_SGIX_texture_lod_bias
◆ GL_SGIX_texture_multi_buffer
◆ GL_SGIX_texture_scale_bias
◆ GL_SGIX_texture_select
◆ GL_SGIX_vertex_preclip
◆ GL_SGIX_ycrcb
◆ GL_SGIX_ycrcb_subsample
◆ GL_SGIX_ycrcba
◆ GL_SHADER_COMPILER
◆ GL_SHADER_CONSISTENT_NV
◆ GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV
◆ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT
◆ GL_SHADER_INCLUDE_ARB
◆ GL_SHADER_OBJECT_ARB
◆ GL_SHADER_OPERATION_NV
◆ GL_SHADER_SOURCE_LENGTH
◆ GL_SHADER_TYPE
◆ GL_SHADING_LANGUAGE_VERSION
◆ GL_SHADING_LANGUAGE_VERSION_ARB
◆ GL_SHADOW_AMBIENT_SGIX
◆ GL_SHADOW_ATTENUATION_EXT
◆ GL_SHARED_TEXTURE_PALETTE_EXT
◆ GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS
◆ GL_SIGNALED
◆ GL_SIGNED_ALPHA8_NV
◆ GL_SIGNED_ALPHA_NV
◆ GL_SIGNED_HILO16_NV
◆ GL_SIGNED_HILO8_NV
◆ GL_SIGNED_HILO_NV
◆ GL_SIGNED_IDENTITY_NV
◆ GL_SIGNED_INTENSITY8_NV
◆ GL_SIGNED_INTENSITY_NV
◆ GL_SIGNED_LUMINANCE8_ALPHA8_NV
◆ GL_SIGNED_LUMINANCE8_NV
◆ GL_SIGNED_LUMINANCE_ALPHA_NV
◆ GL_SIGNED_LUMINANCE_NV
◆ GL_SIGNED_NEGATE_NV
◆ GL_SIGNED_NORMALIZED
◆ GL_SIGNED_RGB8_NV
◆ GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
◆ GL_SIGNED_RGB_NV
◆ GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
◆ GL_SIGNED_RGBA8_NV
◆ GL_SIGNED_RGBA_NV
◆ GL_SINGLE_COLOR
◆ GL_SINGLE_COLOR_EXT
◆ GL_SKIP_COMPONENTS1_NV
◆ GL_SKIP_COMPONENTS2_NV
◆ GL_SKIP_COMPONENTS3_NV
◆ GL_SKIP_COMPONENTS4_NV
◆ GL_SLICE_ACCUM_SUN
◆ GL_SLUMINANCE
◆ GL_SLUMINANCE8
◆ GL_SLUMINANCE8_ALPHA8
◆ GL_SLUMINANCE8_ALPHA8_EXT
◆ GL_SLUMINANCE8_EXT
◆ GL_SLUMINANCE_ALPHA
◆ GL_SLUMINANCE_ALPHA_EXT
◆ GL_SLUMINANCE_EXT
◆ GL_SMOOTH_LINE_WIDTH_GRANULARITY
◆ GL_SMOOTH_LINE_WIDTH_RANGE
◆ GL_SMOOTH_POINT_SIZE_GRANULARITY
◆ GL_SMOOTH_POINT_SIZE_RANGE
◆ GL_SOURCE0_ALPHA
◆ GL_SOURCE0_ALPHA_ARB
◆ GL_SOURCE0_ALPHA_EXT
◆ GL_SOURCE0_RGB
◆ GL_SOURCE0_RGB_ARB
◆ GL_SOURCE0_RGB_EXT
◆ GL_SOURCE1_ALPHA
◆ GL_SOURCE1_ALPHA_ARB
◆ GL_SOURCE1_ALPHA_EXT
◆ GL_SOURCE1_RGB
◆ GL_SOURCE1_RGB_ARB
◆ GL_SOURCE1_RGB_EXT
◆ GL_SOURCE2_ALPHA
◆ GL_SOURCE2_ALPHA_ARB
◆ GL_SOURCE2_ALPHA_EXT
◆ GL_SOURCE2_RGB
◆ GL_SOURCE2_RGB_ARB
◆ GL_SOURCE2_RGB_EXT
◆ GL_SOURCE3_ALPHA_NV
◆ GL_SOURCE3_RGB_NV
◆ GL_SPARE0_NV
◆ GL_SPARE0_PLUS_SECONDARY_COLOR_NV
◆ GL_SPARE1_NV
◆ GL_SPRITE_AXIAL_SGIX
◆ GL_SPRITE_AXIS_SGIX
◆ GL_SPRITE_EYE_ALIGNED_SGIX
◆ GL_SPRITE_MODE_SGIX
◆ GL_SPRITE_OBJECT_ALIGNED_SGIX
◆ GL_SPRITE_SGIX
◆ GL_SPRITE_TRANSLATION_SGIX
◆ GL_SRC0_ALPHA
◆ GL_SRC0_RGB
◆ GL_SRC1_ALPHA
◆ GL_SRC1_COLOR
◆ GL_SRC1_RGB
◆ GL_SRC2_ALPHA
◆ GL_SRC2_RGB
◆ GL_SRGB
◆ GL_SRGB8
◆ GL_SRGB8_ALPHA8
◆ GL_SRGB8_ALPHA8_EXT
◆ GL_SRGB8_EXT
◆ GL_SRGB_ALPHA
◆ GL_SRGB_ALPHA_EXT
◆ GL_SRGB_EXT
◆ GL_STATIC_ATI
◆ GL_STATIC_COPY
◆ GL_STATIC_COPY_ARB
◆ GL_STATIC_DRAW
◆ GL_STATIC_DRAW_ARB
◆ GL_STATIC_READ
◆ GL_STATIC_READ_ARB
◆ GL_STENCIL_ATTACHMENT
◆ GL_STENCIL_ATTACHMENT_EXT
◆ GL_STENCIL_BACK_FAIL
◆ GL_STENCIL_BACK_FAIL_ATI
◆ GL_STENCIL_BACK_FUNC
◆ GL_STENCIL_BACK_FUNC_ATI
◆ GL_STENCIL_BACK_PASS_DEPTH_FAIL
◆ GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI
◆ GL_STENCIL_BACK_PASS_DEPTH_PASS
◆ GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI
◆ GL_STENCIL_BACK_REF
◆ GL_STENCIL_BACK_VALUE_MASK
◆ GL_STENCIL_BACK_WRITEMASK
◆ GL_STENCIL_BUFFER
◆ GL_STENCIL_CLEAR_TAG_VALUE_EXT
◆ GL_STENCIL_INDEX1
◆ GL_STENCIL_INDEX16
◆ GL_STENCIL_INDEX16_EXT
◆ GL_STENCIL_INDEX1_EXT
◆ GL_STENCIL_INDEX4
◆ GL_STENCIL_INDEX4_EXT
◆ GL_STENCIL_INDEX8
◆ GL_STENCIL_INDEX8_EXT
◆ GL_STENCIL_TAG_BITS_EXT
◆ GL_STENCIL_TEST_TWO_SIDE_EXT
◆ GL_STORAGE_CACHED_APPLE
◆ GL_STORAGE_CLIENT_APPLE
◆ GL_STORAGE_PRIVATE_APPLE
◆ GL_STORAGE_SHARED_APPLE
◆ GL_STREAM_COPY
◆ GL_STREAM_COPY_ARB
◆ GL_STREAM_DRAW
◆ GL_STREAM_DRAW_ARB
◆ GL_STREAM_READ
◆ GL_STREAM_READ_ARB
◆ GL_STRICT_DEPTHFUNC_HINT_PGI
◆ GL_STRICT_LIGHTING_HINT_PGI
◆ GL_STRICT_SCISSOR_HINT_PGI
◆ GL_SUB_ATI
◆ GL_SUBTRACT
◆ GL_SUBTRACT_ARB
◆ GL_SUCCESS_NV
◆ GL_SUN_convolution_border_modes
◆ GL_SUN_global_alpha
◆ GL_SUN_mesh_array
◆ GL_SUN_slice_accum
◆ GL_SUN_triangle_list
◆ GL_SUN_vertex
◆ GL_SUNX_constant_data
◆ GL_SURFACE_MAPPED_NV
◆ GL_SURFACE_REGISTERED_NV
◆ GL_SURFACE_STATE_NV
◆ GL_SWIZZLE_STQ_ATI
◆ GL_SWIZZLE_STQ_DQ_ATI
◆ GL_SWIZZLE_STR_ATI
◆ GL_SWIZZLE_STR_DR_ATI
◆ GL_SWIZZLE_STRQ_ATI
◆ GL_SWIZZLE_STRQ_DQ_ATI
◆ GL_SYNC_CL_EVENT_ARB
◆ GL_SYNC_CL_EVENT_COMPLETE_ARB
◆ GL_SYNC_CONDITION
◆ GL_SYNC_FENCE
◆ GL_SYNC_FLAGS
◆ GL_SYNC_FLUSH_COMMANDS_BIT
◆ GL_SYNC_GPU_COMMANDS_COMPLETE
◆ GL_SYNC_STATUS
◆ GL_T2F_IUI_N3F_V2F_EXT
◆ GL_T2F_IUI_N3F_V3F_EXT
◆ GL_T2F_IUI_V2F_EXT
◆ GL_T2F_IUI_V3F_EXT
◆ GL_TABLE_TOO_LARGE
◆ GL_TABLE_TOO_LARGE_EXT
◆ GL_TANGENT_ARRAY_EXT
◆ GL_TANGENT_ARRAY_POINTER_EXT
◆ GL_TANGENT_ARRAY_STRIDE_EXT
◆ GL_TANGENT_ARRAY_TYPE_EXT
◆ GL_TESS_CONTROL_OUTPUT_VERTICES
◆ GL_TESS_CONTROL_PROGRAM_NV
◆ GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV
◆ GL_TESS_CONTROL_SHADER
◆ GL_TESS_CONTROL_SHADER_BIT
◆ GL_TESS_EVALUATION_PROGRAM_NV
◆ GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV
| #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 |
◆ GL_TESS_EVALUATION_SHADER
◆ GL_TESS_EVALUATION_SHADER_BIT
◆ GL_TESS_GEN_MODE
◆ GL_TESS_GEN_POINT_MODE
◆ GL_TESS_GEN_SPACING
◆ GL_TESS_GEN_VERTEX_ORDER
◆ GL_TESSELLATION_FACTOR_AMD
◆ GL_TESSELLATION_MODE_AMD
◆ GL_TEXCOORD1_BIT_PGI
◆ GL_TEXCOORD2_BIT_PGI
◆ GL_TEXCOORD3_BIT_PGI
◆ GL_TEXCOORD4_BIT_PGI
◆ GL_TEXT_FRAGMENT_SHADER_ATI
◆ GL_TEXTURE0
◆ GL_TEXTURE0_ARB
◆ GL_TEXTURE1
◆ GL_TEXTURE10
◆ GL_TEXTURE10_ARB
◆ GL_TEXTURE11
◆ GL_TEXTURE11_ARB
◆ GL_TEXTURE12
◆ GL_TEXTURE12_ARB
◆ GL_TEXTURE13
◆ GL_TEXTURE13_ARB
◆ GL_TEXTURE14
◆ GL_TEXTURE14_ARB
◆ GL_TEXTURE15
◆ GL_TEXTURE15_ARB
◆ GL_TEXTURE16
◆ GL_TEXTURE16_ARB
◆ GL_TEXTURE17
◆ GL_TEXTURE17_ARB
◆ GL_TEXTURE18
◆ GL_TEXTURE18_ARB
◆ GL_TEXTURE19
◆ GL_TEXTURE19_ARB
◆ GL_TEXTURE1_ARB
◆ GL_TEXTURE2
◆ GL_TEXTURE20
◆ GL_TEXTURE20_ARB
◆ GL_TEXTURE21
◆ GL_TEXTURE21_ARB
◆ GL_TEXTURE22
◆ GL_TEXTURE22_ARB
◆ GL_TEXTURE23
◆ GL_TEXTURE23_ARB
◆ GL_TEXTURE24
◆ GL_TEXTURE24_ARB
◆ GL_TEXTURE25
◆ GL_TEXTURE25_ARB
◆ GL_TEXTURE26
◆ GL_TEXTURE26_ARB
◆ GL_TEXTURE27
◆ GL_TEXTURE27_ARB
◆ GL_TEXTURE28
◆ GL_TEXTURE28_ARB
◆ GL_TEXTURE29
◆ GL_TEXTURE29_ARB
◆ GL_TEXTURE2_ARB
◆ GL_TEXTURE3
◆ GL_TEXTURE30
◆ GL_TEXTURE30_ARB
◆ GL_TEXTURE31
◆ GL_TEXTURE31_ARB
◆ GL_TEXTURE3_ARB
◆ GL_TEXTURE4
◆ GL_TEXTURE4_ARB
◆ GL_TEXTURE5
◆ GL_TEXTURE5_ARB
◆ GL_TEXTURE6
◆ GL_TEXTURE6_ARB
◆ GL_TEXTURE7
◆ GL_TEXTURE7_ARB
◆ GL_TEXTURE8
◆ GL_TEXTURE8_ARB
◆ GL_TEXTURE9
◆ GL_TEXTURE9_ARB
◆ GL_TEXTURE_1D_ARRAY
◆ GL_TEXTURE_1D_ARRAY_EXT
◆ GL_TEXTURE_1D_BINDING_EXT
◆ GL_TEXTURE_1D_STACK_BINDING_MESAX
◆ GL_TEXTURE_1D_STACK_MESAX
◆ GL_TEXTURE_2D_ARRAY
◆ GL_TEXTURE_2D_ARRAY_EXT
◆ GL_TEXTURE_2D_BINDING_EXT
◆ GL_TEXTURE_2D_MULTISAMPLE
◆ GL_TEXTURE_2D_MULTISAMPLE_ARRAY
◆ GL_TEXTURE_2D_STACK_BINDING_MESAX
◆ GL_TEXTURE_2D_STACK_MESAX
◆ GL_TEXTURE_3D
◆ GL_TEXTURE_3D_BINDING_EXT
◆ GL_TEXTURE_3D_EXT
◆ GL_TEXTURE_4D_BINDING_SGIS
◆ GL_TEXTURE_4D_SGIS
◆ GL_TEXTURE_4DSIZE_SGIS
◆ GL_TEXTURE_ALPHA_SIZE_EXT
◆ GL_TEXTURE_ALPHA_TYPE
◆ GL_TEXTURE_ALPHA_TYPE_ARB
◆ GL_TEXTURE_APPLICATION_MODE_EXT
◆ GL_TEXTURE_BASE_LEVEL
◆ GL_TEXTURE_BASE_LEVEL_SGIS
◆ GL_TEXTURE_BINDING_1D_ARRAY
◆ GL_TEXTURE_BINDING_1D_ARRAY_EXT
◆ GL_TEXTURE_BINDING_2D_ARRAY
◆ GL_TEXTURE_BINDING_2D_ARRAY_EXT
◆ GL_TEXTURE_BINDING_2D_MULTISAMPLE
◆ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
◆ GL_TEXTURE_BINDING_3D
◆ GL_TEXTURE_BINDING_BUFFER
◆ GL_TEXTURE_BINDING_BUFFER_ARB
◆ GL_TEXTURE_BINDING_BUFFER_EXT
◆ GL_TEXTURE_BINDING_CUBE_MAP
◆ GL_TEXTURE_BINDING_CUBE_MAP_ARB
◆ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
◆ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
◆ GL_TEXTURE_BINDING_CUBE_MAP_EXT
◆ GL_TEXTURE_BINDING_RECTANGLE
◆ GL_TEXTURE_BINDING_RECTANGLE_ARB
◆ GL_TEXTURE_BINDING_RECTANGLE_NV
◆ GL_TEXTURE_BINDING_RENDERBUFFER_NV
◆ GL_TEXTURE_BLUE_SIZE_EXT
◆ GL_TEXTURE_BLUE_TYPE
◆ GL_TEXTURE_BLUE_TYPE_ARB
◆ GL_TEXTURE_BORDER_VALUES_NV
◆ GL_TEXTURE_BUFFER
◆ GL_TEXTURE_BUFFER_ARB
◆ GL_TEXTURE_BUFFER_DATA_STORE_BINDING
◆ GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
◆ GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
◆ GL_TEXTURE_BUFFER_EXT
◆ GL_TEXTURE_BUFFER_FORMAT
◆ GL_TEXTURE_BUFFER_FORMAT_ARB
◆ GL_TEXTURE_BUFFER_FORMAT_EXT
◆ GL_TEXTURE_CLIPMAP_CENTER_SGIX
◆ GL_TEXTURE_CLIPMAP_DEPTH_SGIX
◆ GL_TEXTURE_CLIPMAP_FRAME_SGIX
◆ GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
◆ GL_TEXTURE_CLIPMAP_OFFSET_SGIX
◆ GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
◆ GL_TEXTURE_COLOR_TABLE_SGI
◆ GL_TEXTURE_COLOR_WRITEMASK_SGIS
◆ GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
◆ GL_TEXTURE_COMPARE_FUNC
◆ GL_TEXTURE_COMPARE_FUNC_ARB
◆ GL_TEXTURE_COMPARE_MODE
◆ GL_TEXTURE_COMPARE_MODE_ARB
◆ GL_TEXTURE_COMPARE_OPERATOR_SGIX
◆ GL_TEXTURE_COMPARE_SGIX
◆ GL_TEXTURE_COMPRESSED
◆ GL_TEXTURE_COMPRESSED_ARB
◆ GL_TEXTURE_COMPRESSED_IMAGE_SIZE
◆ GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
◆ GL_TEXTURE_COMPRESSION_HINT
◆ GL_TEXTURE_COMPRESSION_HINT_ARB
◆ GL_TEXTURE_CONSTANT_DATA_SUNX
◆ GL_TEXTURE_COORD_ARRAY_ADDRESS_NV
◆ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
◆ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
◆ GL_TEXTURE_COORD_ARRAY_COUNT_EXT
◆ GL_TEXTURE_COORD_ARRAY_EXT
◆ GL_TEXTURE_COORD_ARRAY_LENGTH_NV
◆ GL_TEXTURE_COORD_ARRAY_LIST_IBM
◆ GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM
◆ GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL
| #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 |
◆ GL_TEXTURE_COORD_ARRAY_POINTER_EXT
◆ GL_TEXTURE_COORD_ARRAY_SIZE_EXT
◆ GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
◆ GL_TEXTURE_COORD_ARRAY_TYPE_EXT
◆ GL_TEXTURE_COORD_NV
◆ GL_TEXTURE_CUBE_MAP
◆ GL_TEXTURE_CUBE_MAP_ARB
◆ GL_TEXTURE_CUBE_MAP_ARRAY
◆ GL_TEXTURE_CUBE_MAP_ARRAY_ARB
◆ GL_TEXTURE_CUBE_MAP_EXT
◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_X
◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT
◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
◆ GL_TEXTURE_CUBE_MAP_POSITIVE_X
◆ GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
◆ GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT
◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Y
◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT
◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Z
◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT
◆ GL_TEXTURE_CUBE_MAP_SEAMLESS
◆ GL_TEXTURE_DEFORMATION_BIT_SGIX
◆ GL_TEXTURE_DEFORMATION_SGIX
◆ GL_TEXTURE_DEPTH
◆ GL_TEXTURE_DEPTH_EXT
◆ GL_TEXTURE_DEPTH_SIZE
◆ GL_TEXTURE_DEPTH_SIZE_ARB
◆ GL_TEXTURE_DEPTH_TYPE
◆ GL_TEXTURE_DEPTH_TYPE_ARB
◆ GL_TEXTURE_DS_SIZE_NV
◆ GL_TEXTURE_DT_SIZE_NV
◆ GL_TEXTURE_ENV_BIAS_SGIX
◆ GL_TEXTURE_FETCH_BARRIER_BIT_EXT
◆ GL_TEXTURE_FILTER4_SIZE_SGIS
◆ GL_TEXTURE_FILTER_CONTROL
◆ GL_TEXTURE_FILTER_CONTROL_EXT
◆ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
◆ GL_TEXTURE_FLOAT_COMPONENTS_NV
◆ GL_TEXTURE_FREE_MEMORY_ATI
◆ GL_TEXTURE_GEQUAL_R_SGIX
◆ GL_TEXTURE_GREEN_SIZE_EXT
◆ GL_TEXTURE_GREEN_TYPE
◆ GL_TEXTURE_GREEN_TYPE_ARB
◆ GL_TEXTURE_HI_SIZE_NV
◆ GL_TEXTURE_INDEX_SIZE_EXT
◆ GL_TEXTURE_INTENSITY_SIZE_EXT
◆ GL_TEXTURE_INTENSITY_TYPE
◆ GL_TEXTURE_INTENSITY_TYPE_ARB
◆ GL_TEXTURE_LEQUAL_R_SGIX
◆ GL_TEXTURE_LIGHT_EXT
◆ GL_TEXTURE_LIGHTING_MODE_HP
◆ GL_TEXTURE_LO_SIZE_NV
◆ GL_TEXTURE_LOD_BIAS
◆ GL_TEXTURE_LOD_BIAS_EXT
◆ GL_TEXTURE_LOD_BIAS_R_SGIX
◆ GL_TEXTURE_LOD_BIAS_S_SGIX
◆ GL_TEXTURE_LOD_BIAS_T_SGIX
◆ GL_TEXTURE_LUMINANCE_SIZE_EXT
◆ GL_TEXTURE_LUMINANCE_TYPE
◆ GL_TEXTURE_LUMINANCE_TYPE_ARB
◆ GL_TEXTURE_MAG_SIZE_NV
◆ GL_TEXTURE_MATERIAL_FACE_EXT
◆ GL_TEXTURE_MATERIAL_PARAMETER_EXT
◆ GL_TEXTURE_MAX_ANISOTROPY_EXT
◆ GL_TEXTURE_MAX_CLAMP_R_SGIX
◆ GL_TEXTURE_MAX_CLAMP_S_SGIX
◆ GL_TEXTURE_MAX_CLAMP_T_SGIX
◆ GL_TEXTURE_MAX_LEVEL
◆ GL_TEXTURE_MAX_LEVEL_SGIS
◆ GL_TEXTURE_MAX_LOD
◆ GL_TEXTURE_MAX_LOD_SGIS
◆ GL_TEXTURE_MIN_LOD
◆ GL_TEXTURE_MIN_LOD_SGIS
◆ GL_TEXTURE_MULTI_BUFFER_HINT_SGIX
◆ GL_TEXTURE_NORMAL_EXT
◆ GL_TEXTURE_POST_SPECULAR_HP
◆ GL_TEXTURE_PRE_SPECULAR_HP
◆ GL_TEXTURE_PRIORITY_EXT
◆ GL_TEXTURE_RANGE_LENGTH_APPLE
◆ GL_TEXTURE_RANGE_POINTER_APPLE
◆ GL_TEXTURE_RECTANGLE
◆ GL_TEXTURE_RECTANGLE_ARB
◆ GL_TEXTURE_RECTANGLE_NV
◆ GL_TEXTURE_RED_SIZE_EXT
◆ GL_TEXTURE_RED_TYPE
◆ GL_TEXTURE_RED_TYPE_ARB
◆ GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV
| #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 |
◆ GL_TEXTURE_RENDERBUFFER_NV
◆ GL_TEXTURE_RESIDENT_EXT
◆ GL_TEXTURE_SAMPLES
◆ GL_TEXTURE_SHADER_NV
◆ GL_TEXTURE_SHARED_SIZE
◆ GL_TEXTURE_SHARED_SIZE_EXT
◆ GL_TEXTURE_STENCIL_SIZE
◆ GL_TEXTURE_STENCIL_SIZE_EXT
◆ GL_TEXTURE_STORAGE_HINT_APPLE
◆ GL_TEXTURE_SWIZZLE_A
◆ GL_TEXTURE_SWIZZLE_A_EXT
◆ GL_TEXTURE_SWIZZLE_B
◆ GL_TEXTURE_SWIZZLE_B_EXT
◆ GL_TEXTURE_SWIZZLE_G
◆ GL_TEXTURE_SWIZZLE_G_EXT
◆ GL_TEXTURE_SWIZZLE_R
◆ GL_TEXTURE_SWIZZLE_R_EXT
◆ GL_TEXTURE_SWIZZLE_RGBA
◆ GL_TEXTURE_SWIZZLE_RGBA_EXT
◆ GL_TEXTURE_TOO_LARGE_EXT
◆ GL_TEXTURE_UNSIGNED_REMAP_MODE_NV
◆ GL_TEXTURE_UPDATE_BARRIER_BIT_EXT
◆ GL_TEXTURE_WRAP_Q_SGIS
◆ GL_TEXTURE_WRAP_R
◆ GL_TEXTURE_WRAP_R_EXT
◆ GL_TIME_ELAPSED
◆ GL_TIME_ELAPSED_EXT
◆ GL_TIMEOUT_EXPIRED
◆ GL_TIMEOUT_IGNORED
◆ GL_TIMESTAMP
◆ GL_TRACK_MATRIX_NV
◆ GL_TRACK_MATRIX_TRANSFORM_NV
◆ GL_TRANSFORM_FEEDBACK
◆ GL_TRANSFORM_FEEDBACK_ATTRIBS_NV
◆ GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT
◆ GL_TRANSFORM_FEEDBACK_BINDING
◆ GL_TRANSFORM_FEEDBACK_BINDING_NV
◆ GL_TRANSFORM_FEEDBACK_BUFFER
◆ GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
◆ GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV
◆ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
◆ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT
◆ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV
◆ GL_TRANSFORM_FEEDBACK_BUFFER_EXT
◆ GL_TRANSFORM_FEEDBACK_BUFFER_MODE
◆ GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT
◆ GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV
◆ GL_TRANSFORM_FEEDBACK_BUFFER_NV
◆ GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
◆ GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV
◆ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
◆ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT
◆ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV
◆ GL_TRANSFORM_FEEDBACK_BUFFER_START
◆ GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT
◆ GL_TRANSFORM_FEEDBACK_BUFFER_START_NV
◆ GL_TRANSFORM_FEEDBACK_NV
◆ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
◆ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT
| #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 |
◆ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV
◆ GL_TRANSFORM_FEEDBACK_RECORD_NV
◆ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
◆ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT
| #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 |
◆ GL_TRANSFORM_FEEDBACK_VARYINGS
◆ GL_TRANSFORM_FEEDBACK_VARYINGS_EXT
◆ GL_TRANSFORM_FEEDBACK_VARYINGS_NV
◆ GL_TRANSFORM_HINT_APPLE
◆ GL_TRANSPOSE_COLOR_MATRIX
◆ GL_TRANSPOSE_COLOR_MATRIX_ARB
◆ GL_TRANSPOSE_CURRENT_MATRIX_ARB
◆ GL_TRANSPOSE_MODELVIEW_MATRIX
◆ GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
◆ GL_TRANSPOSE_NV
◆ GL_TRANSPOSE_PROGRAM_MATRIX_EXT
◆ GL_TRANSPOSE_PROJECTION_MATRIX
◆ GL_TRANSPOSE_PROJECTION_MATRIX_ARB
◆ GL_TRANSPOSE_TEXTURE_MATRIX
◆ GL_TRANSPOSE_TEXTURE_MATRIX_ARB
◆ GL_TRIANGLE_LIST_SUN
◆ GL_TRIANGLE_MESH_SUN
◆ GL_TRIANGLE_STRIP_ADJACENCY
◆ GL_TRIANGLE_STRIP_ADJACENCY_ARB
◆ GL_TRIANGLE_STRIP_ADJACENCY_EXT
◆ GL_TRIANGLES_ADJACENCY
◆ GL_TRIANGLES_ADJACENCY_ARB
◆ GL_TRIANGLES_ADJACENCY_EXT
◆ GL_TYPE_RGBA_FLOAT_ATI
◆ GL_UNDEFINED_APPLE
◆ GL_UNDEFINED_VERTEX
◆ GL_UNIFORM_ARRAY_STRIDE
◆ GL_UNIFORM_BARRIER_BIT_EXT
◆ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
◆ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
◆ GL_UNIFORM_BLOCK_BINDING
◆ GL_UNIFORM_BLOCK_DATA_SIZE
◆ GL_UNIFORM_BLOCK_INDEX
◆ GL_UNIFORM_BLOCK_NAME_LENGTH
◆ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
◆ GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 |
◆ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 |
◆ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 |
◆ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
◆ GL_UNIFORM_BUFFER
◆ GL_UNIFORM_BUFFER_BINDING
◆ GL_UNIFORM_BUFFER_BINDING_EXT
◆ GL_UNIFORM_BUFFER_EXT
◆ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
◆ GL_UNIFORM_BUFFER_SIZE
◆ GL_UNIFORM_BUFFER_START
◆ GL_UNIFORM_IS_ROW_MAJOR
◆ GL_UNIFORM_MATRIX_STRIDE
◆ GL_UNIFORM_NAME_LENGTH
◆ GL_UNIFORM_OFFSET
◆ GL_UNIFORM_SIZE
◆ GL_UNIFORM_TYPE
◆ GL_UNKNOWN_CONTEXT_RESET_ARB
◆ GL_UNPACK_CLIENT_STORAGE_APPLE
◆ GL_UNPACK_CMYK_HINT_EXT
◆ GL_UNPACK_CONSTANT_DATA_SUNX
◆ GL_UNPACK_IMAGE_DEPTH_SGIS
◆ GL_UNPACK_IMAGE_HEIGHT
◆ GL_UNPACK_IMAGE_HEIGHT_EXT
◆ GL_UNPACK_RESAMPLE_OML
◆ GL_UNPACK_RESAMPLE_SGIX
◆ GL_UNPACK_ROW_BYTES_APPLE
◆ GL_UNPACK_SKIP_IMAGES
◆ GL_UNPACK_SKIP_IMAGES_EXT
◆ GL_UNPACK_SKIP_VOLUMES_SGIS
◆ GL_UNPACK_SUBSAMPLE_RATE_SGIX
◆ GL_UNSIGNALED
◆ GL_UNSIGNED_BYTE_2_3_3_REV
◆ GL_UNSIGNED_BYTE_3_3_2
◆ GL_UNSIGNED_BYTE_3_3_2_EXT
◆ GL_UNSIGNED_IDENTITY_NV
◆ GL_UNSIGNED_INT16_NV
◆ GL_UNSIGNED_INT16_VEC2_NV
◆ GL_UNSIGNED_INT16_VEC3_NV
◆ GL_UNSIGNED_INT16_VEC4_NV
◆ GL_UNSIGNED_INT64_AMD
◆ GL_UNSIGNED_INT64_NV
◆ GL_UNSIGNED_INT64_VEC2_NV
◆ GL_UNSIGNED_INT64_VEC3_NV
◆ GL_UNSIGNED_INT64_VEC4_NV
◆ GL_UNSIGNED_INT8_NV
◆ GL_UNSIGNED_INT8_VEC2_NV
◆ GL_UNSIGNED_INT8_VEC3_NV
◆ GL_UNSIGNED_INT8_VEC4_NV
◆ GL_UNSIGNED_INT_10_10_10_2
◆ GL_UNSIGNED_INT_10_10_10_2_EXT
◆ GL_UNSIGNED_INT_10F_11F_11F_REV
◆ GL_UNSIGNED_INT_10F_11F_11F_REV_EXT
◆ GL_UNSIGNED_INT_24_8
◆ GL_UNSIGNED_INT_24_8_EXT
◆ GL_UNSIGNED_INT_24_8_NV
◆ GL_UNSIGNED_INT_2_10_10_10_REV
◆ GL_UNSIGNED_INT_5_9_9_9_REV
◆ GL_UNSIGNED_INT_5_9_9_9_REV_EXT
◆ GL_UNSIGNED_INT_8_8_8_8
◆ GL_UNSIGNED_INT_8_8_8_8_EXT
◆ GL_UNSIGNED_INT_8_8_8_8_REV
◆ GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
◆ GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT
◆ GL_UNSIGNED_INT_IMAGE_1D_EXT
◆ GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT
◆ GL_UNSIGNED_INT_IMAGE_2D_EXT
◆ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
| #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C |
◆ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT
◆ GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT
◆ GL_UNSIGNED_INT_IMAGE_3D_EXT
◆ GL_UNSIGNED_INT_IMAGE_BUFFER_EXT
◆ GL_UNSIGNED_INT_IMAGE_CUBE_EXT
◆ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT
◆ GL_UNSIGNED_INT_S8_S8_8_8_NV
◆ GL_UNSIGNED_INT_SAMPLER_1D
◆ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
◆ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT
◆ GL_UNSIGNED_INT_SAMPLER_1D_EXT
◆ GL_UNSIGNED_INT_SAMPLER_2D
◆ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
◆ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT
◆ GL_UNSIGNED_INT_SAMPLER_2D_EXT
◆ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
◆ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
| #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
◆ GL_UNSIGNED_INT_SAMPLER_2D_RECT
◆ GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
◆ GL_UNSIGNED_INT_SAMPLER_3D
◆ GL_UNSIGNED_INT_SAMPLER_3D_EXT
◆ GL_UNSIGNED_INT_SAMPLER_BUFFER
◆ GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
◆ GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
◆ GL_UNSIGNED_INT_SAMPLER_CUBE
◆ GL_UNSIGNED_INT_SAMPLER_CUBE_EXT
◆ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
◆ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
◆ GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV
◆ GL_UNSIGNED_INT_VEC2
◆ GL_UNSIGNED_INT_VEC2_EXT
◆ GL_UNSIGNED_INT_VEC3
◆ GL_UNSIGNED_INT_VEC3_EXT
◆ GL_UNSIGNED_INT_VEC4
◆ GL_UNSIGNED_INT_VEC4_EXT
◆ GL_UNSIGNED_INVERT_NV
◆ GL_UNSIGNED_NORMALIZED
◆ GL_UNSIGNED_NORMALIZED_ARB
◆ GL_UNSIGNED_SHORT_1_5_5_5_REV
◆ GL_UNSIGNED_SHORT_4_4_4_4
◆ GL_UNSIGNED_SHORT_4_4_4_4_EXT
◆ GL_UNSIGNED_SHORT_4_4_4_4_REV
◆ GL_UNSIGNED_SHORT_5_5_5_1
◆ GL_UNSIGNED_SHORT_5_5_5_1_EXT
◆ GL_UNSIGNED_SHORT_5_6_5
◆ GL_UNSIGNED_SHORT_5_6_5_REV
◆ GL_UNSIGNED_SHORT_8_8_APPLE
◆ GL_UNSIGNED_SHORT_8_8_MESA
◆ GL_UNSIGNED_SHORT_8_8_REV_APPLE
◆ GL_UNSIGNED_SHORT_8_8_REV_MESA
◆ GL_UPPER_LEFT
◆ GL_VALIDATE_STATUS
◆ GL_VARIABLE_A_NV
◆ GL_VARIABLE_B_NV
◆ GL_VARIABLE_C_NV
◆ GL_VARIABLE_D_NV
◆ GL_VARIABLE_E_NV
◆ GL_VARIABLE_F_NV
◆ GL_VARIABLE_G_NV
◆ GL_VARIANT_ARRAY_EXT
◆ GL_VARIANT_ARRAY_POINTER_EXT
◆ GL_VARIANT_ARRAY_STRIDE_EXT
◆ GL_VARIANT_ARRAY_TYPE_EXT
◆ GL_VARIANT_DATATYPE_EXT
◆ GL_VARIANT_EXT
◆ GL_VARIANT_VALUE_EXT
◆ GL_VBO_FREE_MEMORY_ATI
◆ GL_VECTOR_EXT
◆ GL_VERSION_1_2
◆ GL_VERSION_1_2_DEPRECATED
◆ GL_VERSION_1_3
◆ GL_VERSION_1_3_DEPRECATED
◆ GL_VERSION_1_4
◆ GL_VERSION_1_4_DEPRECATED
◆ GL_VERSION_1_5
◆ GL_VERSION_2_0
◆ GL_VERSION_2_1
◆ GL_VERSION_3_0
◆ GL_VERSION_3_1
◆ GL_VERSION_3_2
◆ GL_VERSION_3_3
◆ GL_VERSION_4_0
◆ GL_VERSION_4_1
◆ GL_VERTEX23_BIT_PGI
◆ GL_VERTEX4_BIT_PGI
◆ GL_VERTEX_ARRAY_ADDRESS_NV
◆ GL_VERTEX_ARRAY_BINDING
◆ GL_VERTEX_ARRAY_BINDING_APPLE
◆ GL_VERTEX_ARRAY_BUFFER_BINDING
◆ GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
◆ GL_VERTEX_ARRAY_COUNT_EXT
◆ GL_VERTEX_ARRAY_EXT
◆ GL_VERTEX_ARRAY_LENGTH_NV
◆ GL_VERTEX_ARRAY_LIST_IBM
◆ GL_VERTEX_ARRAY_LIST_STRIDE_IBM
◆ GL_VERTEX_ARRAY_OBJECT_AMD
◆ GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL
◆ GL_VERTEX_ARRAY_POINTER_EXT
◆ GL_VERTEX_ARRAY_RANGE_APPLE
◆ GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
◆ GL_VERTEX_ARRAY_RANGE_LENGTH_NV
◆ GL_VERTEX_ARRAY_RANGE_NV
◆ GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
◆ GL_VERTEX_ARRAY_RANGE_POINTER_NV
◆ GL_VERTEX_ARRAY_RANGE_VALID_NV
◆ GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
◆ GL_VERTEX_ARRAY_SIZE_EXT
◆ GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
◆ GL_VERTEX_ARRAY_STRIDE_EXT
◆ GL_VERTEX_ARRAY_TYPE_EXT
◆ GL_VERTEX_ATTRIB_ARRAY0_NV
◆ GL_VERTEX_ATTRIB_ARRAY10_NV
◆ GL_VERTEX_ATTRIB_ARRAY11_NV
◆ GL_VERTEX_ATTRIB_ARRAY12_NV
◆ GL_VERTEX_ATTRIB_ARRAY13_NV
◆ GL_VERTEX_ATTRIB_ARRAY14_NV
◆ GL_VERTEX_ATTRIB_ARRAY15_NV
◆ GL_VERTEX_ATTRIB_ARRAY1_NV
◆ GL_VERTEX_ATTRIB_ARRAY2_NV
◆ GL_VERTEX_ATTRIB_ARRAY3_NV
◆ GL_VERTEX_ATTRIB_ARRAY4_NV
◆ GL_VERTEX_ATTRIB_ARRAY5_NV
◆ GL_VERTEX_ATTRIB_ARRAY6_NV
◆ GL_VERTEX_ATTRIB_ARRAY7_NV
◆ GL_VERTEX_ATTRIB_ARRAY8_NV
◆ GL_VERTEX_ATTRIB_ARRAY9_NV
◆ GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV
◆ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT
◆ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
◆ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
◆ GL_VERTEX_ATTRIB_ARRAY_DIVISOR
◆ GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB
◆ GL_VERTEX_ATTRIB_ARRAY_ENABLED
◆ GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
◆ GL_VERTEX_ATTRIB_ARRAY_INTEGER
◆ GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV
◆ GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV
◆ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
◆ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
◆ GL_VERTEX_ATTRIB_ARRAY_POINTER
◆ GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
◆ GL_VERTEX_ATTRIB_ARRAY_SIZE
◆ GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
◆ GL_VERTEX_ATTRIB_ARRAY_STRIDE
◆ GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
◆ GL_VERTEX_ATTRIB_ARRAY_TYPE
◆ GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
◆ GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV
◆ GL_VERTEX_ATTRIB_MAP1_APPLE
◆ GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE
◆ GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE
◆ GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE
◆ GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE
◆ GL_VERTEX_ATTRIB_MAP2_APPLE
◆ GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE
◆ GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE
◆ GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE
◆ GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE
◆ GL_VERTEX_BLEND_ARB
◆ GL_VERTEX_CONSISTENT_HINT_PGI
◆ GL_VERTEX_DATA_HINT_PGI
◆ GL_VERTEX_ID_NV
◆ GL_VERTEX_PRECLIP_HINT_SGIX
◆ GL_VERTEX_PRECLIP_SGIX
◆ GL_VERTEX_PROGRAM_ARB
◆ GL_VERTEX_PROGRAM_BINDING_NV
◆ GL_VERTEX_PROGRAM_NV
◆ GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV
◆ GL_VERTEX_PROGRAM_POINT_SIZE
◆ GL_VERTEX_PROGRAM_POINT_SIZE_ARB
◆ GL_VERTEX_PROGRAM_POINT_SIZE_NV
◆ GL_VERTEX_PROGRAM_TWO_SIDE
◆ GL_VERTEX_PROGRAM_TWO_SIDE_ARB
◆ GL_VERTEX_PROGRAM_TWO_SIDE_NV
◆ GL_VERTEX_SHADER
◆ GL_VERTEX_SHADER_ARB
◆ GL_VERTEX_SHADER_BINDING_EXT
◆ GL_VERTEX_SHADER_BIT
◆ GL_VERTEX_SHADER_EXT
◆ GL_VERTEX_SHADER_INSTRUCTIONS_EXT
◆ GL_VERTEX_SHADER_INVARIANTS_EXT
◆ GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
◆ GL_VERTEX_SHADER_LOCALS_EXT
◆ GL_VERTEX_SHADER_OPTIMIZED_EXT
◆ GL_VERTEX_SHADER_VARIANTS_EXT
◆ GL_VERTEX_SOURCE_ATI
◆ GL_VERTEX_STATE_PROGRAM_NV
◆ GL_VERTEX_STREAM0_ATI
◆ GL_VERTEX_STREAM1_ATI
◆ GL_VERTEX_STREAM2_ATI
◆ GL_VERTEX_STREAM3_ATI
◆ GL_VERTEX_STREAM4_ATI
◆ GL_VERTEX_STREAM5_ATI
◆ GL_VERTEX_STREAM6_ATI
◆ GL_VERTEX_STREAM7_ATI
◆ GL_VERTEX_WEIGHT_ARRAY_EXT
◆ GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
◆ GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
◆ GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
◆ GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
◆ GL_VERTEX_WEIGHTING_EXT
◆ GL_VIBRANCE_BIAS_NV
◆ GL_VIBRANCE_SCALE_NV
◆ GL_VIDEO_BUFFER_BINDING_NV
◆ GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV
◆ GL_VIDEO_BUFFER_NV
◆ GL_VIDEO_BUFFER_PITCH_NV
◆ GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV
◆ GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV
◆ GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV
◆ GL_VIDEO_CAPTURE_FRAME_WIDTH_NV
◆ GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV
◆ GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV
◆ GL_VIDEO_COLOR_CONVERSION_MATRIX_NV
◆ GL_VIDEO_COLOR_CONVERSION_MAX_NV
◆ GL_VIDEO_COLOR_CONVERSION_MIN_NV
◆ GL_VIDEO_COLOR_CONVERSION_OFFSET_NV
◆ GL_VIEWPORT_BOUNDS_RANGE
◆ GL_VIEWPORT_INDEX_PROVOKING_VERTEX
◆ GL_VIEWPORT_SUBPIXEL_BITS
◆ GL_VOLATILE_APPLE
◆ GL_W_EXT
◆ GL_WAIT_FAILED
◆ GL_WEIGHT_ARRAY_ARB
◆ GL_WEIGHT_ARRAY_BUFFER_BINDING
◆ GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
◆ GL_WEIGHT_ARRAY_POINTER_ARB
◆ GL_WEIGHT_ARRAY_SIZE_ARB
◆ GL_WEIGHT_ARRAY_STRIDE_ARB
◆ GL_WEIGHT_ARRAY_TYPE_ARB
◆ GL_WEIGHT_SUM_UNITY_ARB
◆ GL_WIDE_LINE_HINT_PGI
◆ GL_WIN_phong_shading
◆ GL_WIN_specular_fog
◆ GL_WRAP_BORDER_SUN
◆ GL_WRITE_DISCARD_NV
◆ GL_WRITE_ONLY
◆ GL_WRITE_ONLY_ARB
◆ GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV
◆ GL_WRITE_PIXEL_DATA_RANGE_NV
◆ GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
◆ GL_X_EXT
◆ GL_Y_EXT
◆ GL_YCBAYCR8A_4224_NV
◆ GL_YCBCR_422_APPLE
◆ GL_YCBCR_MESA
◆ GL_YCBYCR8_422_NV
◆ GL_YCRCB_422_SGIX
◆ GL_YCRCB_444_SGIX
◆ GL_YCRCB_SGIX
◆ GL_YCRCBA_SGIX
◆ GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV
◆ GL_Z4Y12Z4CB12Z4CR12_444_NV
◆ GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV
◆ GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV
◆ GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV
◆ GL_Z_EXT
◆ GL_ZERO_EXT
◆ GLAPI
◆ GLEXT_64_TYPES_DEFINED
Typedef Documentation
◆ a
◆ abDotProduct
◆ abOutput
◆ access
◆ addr
◆ address
| typedef GLuint GLuint64EXT address |
◆ alpha
◆ angle
◆ arg1
◆ arg1Mod
◆ arg1Rep
◆ arg2
◆ arg2Mod
◆ arg2Rep
◆ arg3
◆ arg3Mod
◆ arg3Rep
◆ arrays
◆ attachedObj
| typedef GLhandleARB attachedObj |
◆ attachment
| typedef GLenum attachment |
◆ attribs
◆ b
◆ backfunc
◆ basevertex
◆ beginPresentTimeId
| typedef GLuint64EXT GLuint beginPresentTimeId |
◆ bias
◆ binary
◆ binaryFormat
| typedef GLenum binaryFormat |
◆ binaryformat
| typedef const GLuint GLenum binaryformat |
◆ bits
◆ blue
◆ border
◆ bottom
◆ buf
◆ buffer
◆ bufferMode
◆ buffers
◆ bufs
◆ bufSize
◆ bufsize
◆ bufstreams
◆ by
◆ bytesWritten
◆ bz
◆ c
◆ cap
◆ capture_time
| typedef GLuint GLuint64EXT* capture_time |
◆ categories
| typedef GLsizei GLenum* categories |
◆ cdDotProduct
◆ cdOutput
◆ clamp
◆ color
◆ colorNumber
| typedef GLuint colorNumber |
◆ colorSamples
| typedef GLsizei GLsizei colorSamples |
◆ column
◆ columnBufSize
◆ components
◆ componentUsage
◆ condition
◆ coord
◆ coords
◆ count
◆ counter
◆ counterList
◆ counters
◆ counterSize
◆ counterString
◆ coverageSamples
| typedef GLsizei coverageSamples |
◆ data
◆ dataSize
◆ depth
◆ dfactorAlpha
◆ dfactorRGB
| typedef GLenum dfactorRGB |
◆ divisor
◆ dpfail
◆ dppass
◆ drawbuffer
| typedef GLint drawbuffer |
◆ dst
◆ dstAlpha
◆ dstLevel
◆ dstMask
◆ dstMod
◆ dstName
◆ dstRGB
◆ dstTarget
◆ dstX
◆ dstX0
◆ dstX1
◆ dstY
◆ dstY0
◆ dstY1
◆ dstZ
◆ enable
◆ enabled
◆ end
◆ event
◆ f
◆ face
◆ fences
◆ fill0
◆ fill1
◆ fill2
◆ fill3
◆ filter
◆ first
◆ fixedsamplelocations
◆ flags
| typedef struct _cl_event GLbitfield flags |
◆ format
◆ frame_region
| typedef GLuint GLenum frame_region |
◆ framebuffer
| typedef GLuint framebuffer |
◆ framebuffers
| typedef GLuint * framebuffers |
◆ fsize
◆ func
◆ g
◆ getProcAddress
| typedef const GLvoid* getProcAddress |
◆ GLDEBUGPROCAMD
◆ GLDEBUGPROCARB
◆ GLhalfARB
◆ GLhalfNV
◆ GLint64
◆ GLsync
◆ GLuint64
◆ green
◆ group
◆ groups
◆ groupsSize
| typedef GLsizei groupsSize |
◆ groupString
◆ h
◆ height
◆ id
◆ ids
◆ image
◆ imageSize
◆ img
◆ in
◆ index
◆ indices
◆ indirect
◆ infoLog
◆ input
◆ internalFormat
| typedef GLenum internalFormat |
◆ internalformat
◆ interp
◆ invert
◆ key0
◆ key1
◆ layer
◆ layered
◆ left
◆ len
◆ length
◆ lengths
◆ level
◆ limit
◆ location
◆ locations
◆ lod
◆ m
◆ mapping
◆ mask
| typedef GLbitfield mask |
◆ matrix
◆ maxActiveCounters
| typedef GLint GLint* maxActiveCounters |
◆ maxCount
◆ maxLength
◆ message
◆ messageLog
◆ minPresentTime
| typedef GLuint64EXT minPresentTime |
◆ mode
◆ modeAlpha
◆ modeRGB
◆ modestride
◆ monitors
◆ muxSum
◆ n
◆ name
◆ namelen
◆ names
◆ nbuffers
◆ normalized
◆ num
◆ numCounters
◆ numTextureNames
| typedef GLenum GLsizei numTextureNames |
◆ nx
◆ ny
◆ nz
◆ obj
◆ offset
◆ option
◆ order
◆ outW
◆ outX
◆ outY
◆ outZ
◆ p
◆ packed
◆ param
◆ params
| typedef GLenum GLuint64EXT * params |
◆ path
◆ pattern
◆ PFNGLGETSTRINGIPROC
◆ PFNGLMAPBUFFERARBPROC
◆ PFNGLMAPBUFFERPROC
◆ PFNGLMAPBUFFERRANGEPROC
| typedef GLvoid *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
◆ PFNGLMAPNAMEDBUFFEREXTPROC
◆ PFNGLMAPNAMEDBUFFERRANGEEXTPROC
| typedef GLvoid *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) |
◆ PFNGLMAPOBJECTBUFFERATIPROC
◆ pipelines
◆ pixels
◆ pname
◆ pointer
◆ points
◆ portion
◆ precision
◆ precisiontype
| typedef GLenum precisiontype |
◆ presentDurationId
| typedef GLuint64EXT GLuint GLuint presentDurationId |
◆ preserve
◆ primcount
◆ priorities
| typedef const GLuint const GLclampf* priorities |
◆ program
◆ programs
◆ ptrstride
◆ q
◆ query
◆ r
◆ range
◆ readOffset
| typedef GLuint GLintptr readOffset |
◆ ref
◆ renderbuffer
| typedef GLuint renderbuffer |
◆ renderbuffers
| typedef GLuint * renderbuffers |
◆ renderbuffertarget
| typedef GLenum GLenum renderbuffertarget |
◆ res
◆ reset
◆ residences
| typedef const GLuint GLboolean * residences |
◆ result
| typedef GLuint GLuint64EXT * result |
◆ right
◆ row
◆ rowBufSize
◆ s
◆ sampler
◆ samplers
◆ samples
◆ scale
◆ sequence_num
| typedef GLuint* sequence_num |
◆ severities
◆ severity
◆ sfactorAlpha
| typedef GLenum GLenum sfactorAlpha |
◆ sfail
◆ shader
◆ shaders
◆ shadertype
| typedef GLenum shadertype |
◆ sink
◆ size
◆ size4d
◆ source
◆ sources
◆ span
◆ src
◆ srcAlpha
◆ srcLevel
◆ srcRGB
◆ srcTarget
◆ srcX
◆ srcX1
◆ srcY
◆ srcY0
◆ srcY1
◆ srcZ
◆ stages
| typedef GLbitfield stages |
◆ start
◆ stencil
◆ stencilClearTag
| typedef GLuint stencilClearTag |
◆ storagetype
| typedef GLenum storagetype |
◆ stream
◆ stride
◆ string
◆ stringlen
◆ strings
◆ sumOutput
◆ surfaces
| typedef const GLvdpauSurfaceNV * surfaces |
◆ swizzle
◆ t
◆ table
◆ target
◆ target0
◆ target1
◆ target2
◆ target3
◆ tc
◆ textarget
◆ texture
◆ textureNames
◆ textures
◆ timeout
| typedef GLbitfield GLuint64 timeout |
◆ top
◆ transform
◆ transpose
◆ ty
◆ type
◆ types
◆ tz
◆ u1
◆ u2
◆ uniformBlockBinding
| typedef GLuint GLuint uniformBlockBinding |
◆ uniformBlockIndex
| typedef GLuint uniformBlockIndex |
◆ uniformBlockName
◆ uniformCount
| typedef GLsizei uniformCount |
◆ uniformIndex
| typedef GLuint uniformIndex |
◆ uniformIndices
| typedef GLsizei const GLuint * uniformIndices |
◆ uniformName
◆ uniformNames
| typedef GLsizei const GLchar* * uniformNames |
◆ uorder
◆ usage
◆ userParam
◆ ustride
◆ v
| typedef const GLuint64EXT * v |
◆ v0
◆ v1
◆ v2
◆ v3
◆ val
◆ value
◆ values
◆ variable
◆ varyings
◆ vorder
◆ vstride
◆ w
| typedef GLuint64EXT GLuint64EXT GLuint64EXT GLuint64EXT w |
◆ w1
◆ w2
◆ weights
◆ width
◆ woffset
◆ worder
◆ writeBuffer
| typedef GLuint writeBuffer |
◆ writeOffset
◆ writeTarget
| typedef GLenum writeTarget |
◆ wstride
◆ x
| typedef GLuint64EXT x |
◆ xoffset
◆ y
| typedef GLuint64EXT GLuint64EXT y |
◆ yoffset
◆ z
| typedef GLuint64EXT GLuint64EXT GLuint64EXT z |
◆ zFar
◆ zmax
◆ zNear
◆ zoffset
Function Documentation
◆ GLboolean()
◆ GLenum()
◆ GLhandleARB()
| typedef GLhandleARB | ( | APIENTRYP | PFNGLGETHANDLEARBPROC | ) |
◆ GLint()
◆ GLintptr()
◆ GLsync()
◆ GLuint()
◆ GLvdpauSurfaceNV()
| typedef GLvdpauSurfaceNV | ( | APIENTRYP | PFNGLVDPAUREGISTERVIDEOSURFACENVPROC | ) |
◆ void()
| typedef void | ( | APIENTRYP | PFNGLBLENDCOLORPROC | ) |